Quote:
Originally Posted by Shaggis
The +12 damage WS adornments add that +12 to all CAs just like the Cudgel O Pain. The +25 spell damage gloves don't suck either IMO.
|
The damage on those is "normalized"- it isn't a straight +12 regardless of weapon. I added a +12 disease weaponsmith adornment to my 1.0 del Right Hand of the High Priestess on my defiler, thinking that was going to be about a 20 percent damage increase from what I normally hit - it wasn't, it was a 1 to 3 pt increase on average.
The responsible dev posted (and I don't remember where or have the link, you're on your own for that) that actual damage on the non-proc +dmg adornments were ALL normalized - both those specified with an "up to" damage amount and those showing a fixed amount.
Otherwise, the +12 adornments would be uber on a fast weapon, and just suck on a slow one. Because of the dmg averaging that was done based on weapon speed, now they just plain suck no matter what they are installed on.