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Keeper of cheese, useful things, and lost buttons
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Sesketh's Qeynos to Freeport Betrayal Guide (part 2/2)
(continued from previous)
Once you have +10,000 City of Freeport Faction...
(Note that there are some very helpful links to some of the other quests you can choose from throughout this thread. I'm not going to copy-paste them as it's not my material and I don't want to potentially upset anyone by copying into my own post.)
Either way, once you've earned +10,000 City of Freeport faction, Gol M'Tun sends you to Matthias Siegemaker in Freeport.
Becoming a Citizen of Freeport
Matthias Siegemaker is in the Temple of War in Freeport. From Antonica, use your Call of Haven, navigate to the Nektulos Tunnel (it's hidden down the Smuggled Goods corridor), and enter Nektulos Forest. Head south from the zone-in - avoid the water, nasty fish! - and stick to the roadway south until you reach J'Rais Bridge. (The first bridge you see is D'Abth, so head south from there.) Cross over into the Commonlands. From the zone-in of the Commonlands, head north to the Nektulos griffon station, mount up, and head for the Freeport station. Once there, climb down and head east along the cliff until you reach the ramp down to the docks, which you can now use. Select Stonestair Byway, and navigate to North Freeport. The Temple of War is near the center of the zone. Once inside, head to the very back room through the doors on the right. Matthias will give you a task.
Be advised that while in Exile, and whie in Freeport, every guard you see will say "Death to the Enemies of Lucan!" but will not attack. You're hated. Enjoy the roleplaying or ignore it.
Learning Your Place in Freeport
Matthias gives you a dog whistle and the task of breaking in a new guard dog, Buddy. You can do this anywhere, so have a seat and get comfortable. Use the whistle to see your brave toon dance a hilarious little jig while breaking it down on what looks like a clarinet and sounds like a kazoo with a cognitive disorder, and magically will appear Buddy, your cute but soon-to-be-annoying companion.
Take a deep breath and break out the ibuprofen, because it's carpal tunnel time.
You first must earn Buddy's trust by feeding and petting him. Don't try to use logic; Every research I've conducted, every trial I experimented with, every post I've read, every person I've talked to says that there IS NO SYSTEM to this. Just right click, feed the dog, right click, pet the dog, and eventually you'll get an update.
If you're a dog owner or you've trained animals before, try not to get upset when the usual methods appear to be useless!
Once you do this, repeat the exact same hand-numbing process to teach Buddy to play dead and to sit. Don't chew your hand off just yet, you're almost there.
Once you have Buddy's trust, talk to Matthias, who will teach you the lesson of Freeport and, sometimes, the lesson of EQ2: You have to kill the dog. All that stinkin' work, just to kill him?! Yep. But once you get over your frustration if you are, or finish laughing yourself silly at the nonsensical genius of this quest like I did, kill the dog by right clicking and selecting "attack." Buddy is finished, but you're not.
Ending the Revolution
Well, at least your Call of Haven should be back up. If not, well done on your record time with the blasted mutt. Port back to Haven or otherwise make your way back to Antonica. Here, your task is simple and straightforward: Head north from the Steppes Station until you see a dead giantslayer on the road near two nasty wolves. Once you see them, hug the eastern rock face until the path gives way and leads up to the Shattered Vale.
Enter the instance labeled "Squire's Vale," which should really be "Squire's Hold."
Inside, there are level-matched Squires standing or pathing about. Kill each one carefully. Some of them are grouped in single-down pairs, some are solo, some have pets. Kill 'em all indiscriminately, as well as the non-aggro fuzzy bear cub if you really want to be a Freeportian scoundrel.
Now we come to Shay. Shay, Shay, Shay. She looks so simple and so quiet. She's not. Strap in, friends. If you're invis-capable, this will be easy with timing. If you're a heavy-duty, this should be okay. If you're a caster, you're going to want help, so it seems and so I've been told. If you're a pet master, good for you. I've heard this is pretty straightforward with a good pet.
Shay is a multi-stage boss. Surprised? Why? This is betrayal! It can't be easy!
Get up behind her and give her what-for. Once you've gotten her to 1 HP, she will go non-attackable, spout some dialogue, and summon (in a few seconds) an elemental. If you can get out of the Druid Ring fast enough, you can get out of range and regen before each of these battles. The sequence is this:
Shay aggros, kill to 1 HP
Shay non-aggro, summons Earth Elemental (blue single-down), kill Earth Elemental
Shay aggros, kill to 1 HP
Shay non-aggro, summons Wind Elemental (blue-single down), kill Wind Elemental
Shay aggros, kill to 1 HP
Shay non-aggro, summons Fire Elemental (blue-single down, sees through invis), kill Fire Elemental
Shay aggros, kill to 1 HP
Shay non-aggro, summons Water Elemental (blue-single down, sees through invis), kill Water Elemental
Shay aggros, kill deader than a doornail.
Well done. Head back to Freeport. For me, the fastest method was to use Call of Haven and route through Nektulos again. Heading back through Antonica -> Thundering Steppes -> Nektulos will place you at the docks, a fair distance from J'Rais Bridge. Use the same route as before to make your way back to Matthias Siegemaker in the Temple of War.
When you hail him, you complete your previous quest, and are immediately given your final task: to speak to your new trainer.
Qeynos to Freeport - Acceptance
Priests should find them around the corner in the Temple of War. Mages will find them in the Academy of Arcane Sciences across the street in the same zone. Fighters should head to the Militia House in West Freeport, and Scouts should head to South Freeport and the Seafury Buccaneer docks. Your quest journal will tell you who to speak to and where.
Once you hail your new trainer, you're done! You're officially a convert, you happy little traitor you. You start all over again at your current level as the evil-aligned version of your previous class. You will have to confirm several times and then get to reselect your traits, including all racial, class-specific, and enemy-typed spells, such as master strikes. (e.g., as you don't expect to see many gnolls in the Commonlands, you may consider the alternative creature-specific attack.)
According to Nagy, If you are a so-called "neutral class" you will be given the option of retaining your current class or converting to the alternate class.
Please note: Any class specific armor that you have will NO LONGER be usable. Your armor does not convert just because you do. This is an important caveat to consider prior to initiating betrayal.
Congratulations
Well done! I'll try to update this if new information arises, and welcome to Freeport! YARR! If you have any questions, you can PM me here on the forums, or in-game mail/tell to Sesketh (my chiksar main) or Overboard (this new alt I used for illustrating this guide, and whom I've grown quite fond of and will likely actually PLAY!). Good hunting and thanks to several of my fellow Legionnaires for helping detail this information.
Thanks to those from this thread who have contributed to its expansion and improvement.
Message Edited by ElnAckom on 12-02-2006 01:18 PM
Message Edited by ElnAckom on 12-02-2006 01:25 PM
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