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Old 12-13-2007, 05:58 PM  
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Default Making an accurate timer.

I'm sure this is easier than I'm making it. A guildy and myself had been given the job of timing AEs for encounters when our former timer left. I had been using the timer presets Advanced Combat Tracker :: View topic - Spell Timer Presets (2007-11-21)
however with T8 content now out we're in the need of new timers. I've tried using the spell timer calculator http://home.maine.rr.com/eqaditu/ACT...ta/screen4.png . I select the ae in question and "send to timers" button. However when I do this route the timer never actually makes it over to my spell timers window to select from.

Either I'm making this more complicated in my head than it has to be, which I often do, or I just don't possess the knowhow to pull it off.

If someone could give me a hand with this it'd be very much apprectiated. Thank you.
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Old 12-13-2007, 06:09 PM  
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Default Re: Making an accurate timer.

The Send to Timers button doesn't create a new timer automatically. It does however fill out the spell name and minimum recast delay for you. So the final step is to press Add/Edit. This is so if the spell timer already exists, it doesn't overwrite it unless you specifically tell it to.

PS, thanks for filling out a complete post. It's nice to actually be able to read and understand a question instead of reading 8 word posts and trying to guess what they meant.
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Old 12-13-2007, 07:18 PM  
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Default Re: Making an accurate timer.

Thank you =) I figured it'd be easier if people had some idea what I was talking about since theres so many things going on in ACT.

So, just to make sure I'm getting this right.

MoB X has Y AE.
1) Find Mob X in the parse
2) Outgoing damage, pick out Y AE
3) Calculate Spell Timer
4) Send to Timers
5) Add/Edit on the Spell Timers window

Is that correct?

Also, does the spell calculator take into account Traumatic Swipe when it shows the bar graphs with varying timers? I assume it does with the "recalculate with recast AA" but just want to make sure I have this nailed down.

Thank you again =)
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Old 12-13-2007, 08:00 PM  
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Default Re: Making an accurate timer.

That should work fine. And yes, the spell recast calc does the same things that the spell timer would for adjusting timers.
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Old 12-13-2007, 08:37 PM  
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Default Re: Making an accurate timer.

Awesome, thanks for the help =) Much appreciated.
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Old 02-18-2008, 05:25 PM  
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Default Re: Making an accurate timer.

Hi, Quick question...

Where do you find that spell timer calculator? I've looked all over ACT with no success. Is it a special plug in?

Thanks!
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Old 02-19-2008, 07:26 AM  
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Default Re: Making an accurate timer.

http://home.maine.rr.com/eqaditu/ACT...ta/screen1.png
You'll notice in the above image that a right-click context menu is open. The very bottom option, which is grayed out, is Calculate Spell Timer. If you right-click a spell name instead you will be able to access the calculator, which looks like the following image: http://home.maine.rr.com/eqaditu/ACT...ta/screen4.png
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Old 03-07-2008, 03:25 PM  
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Default Re: Making an accurate timer.

I am so trying this tonight - thank you for the info and help guys. our timer left recently too - now I can stop counting in my head.
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Old 04-04-2008, 12:47 AM  
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Default Re: Making an accurate timer.

Bringing back the dead! Haha, figured I'd just use this old thread since I have a new dilemma.

First off when i try and DL and update ACT it doesn't actually work, i stay at the same version, probably just need to uninstall and reinstall.

However the real issue is I'm not quite sure how to setup a custom trigger. I've looked over some examples and it just makes zero sense to me. I'm not the most savvy person in this department of trying to decrypt the mumbo jumbo that makes one up heh. Basically I've been charged with attempting to time VS' mez. Is it possible to custom trigger it if it has no emote associated with it? It does no damage so I cant track it thru conventional methods.

Any help is appreciated as usual =)
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Old 04-04-2008, 09:27 AM  
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Default Re: Making an accurate timer.

Well, timing something with no indicator means that you yourself have to be the indicator. So in order to time it, you have to emote or say something into a chat channel. Then you make a custom trigger based off of what you did. Assuming that TS will affect what ever you are timing, you must include the name of the mob you are trying to time into the text you output.

For example you can say something like, "Venril Sathir has cast mez" into some channel. Your custom trigger regex can be
PHP Code:
[^"]+"(?<attacker>Venril Sathirhas cast mez
The attacker part tells ACT that it should check if that combatant is under the effects of TS before creating a timer.

Telling it to create a timer is just checking that checkbox and deciding what to name it. Once you name it, create a normal Spell Timer with that name.
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