Quote:
Changes since build 174: v2.5.4.175 2007-06-07
Spell Timers
Users of Traumatic Swipe dying will remove their recast mods from affecting new timers.
Changes since build 177: v2.6.0.178 2007-08-27
Spell Timers
A change has been made to buffer new timers for a short amount of time in order to properly remove skill recast mods before applying them to an AE that kills a skill mod debuffer. In other words, an AE that kills a rogue will not have its timer affected by that rogue's Traumatic Swipe. This is how it works in EQ2, and ACT has been changed to reflect that.
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Which is to say that ACT tries its best. I'm not going to say its perfect, nor have I tested it thoroughly by killing a rogue off somehow. To be honest, it was something that I put in and hoped worked well enough to say that it was there. I can tell you for certain that ACT removes all Recast Mods owned by someone when they die, and that there is a measure to help remove the issue of an AE killing the debuff owner.
This is also covered in the spell timer FAQ
Advanced Combat Tracker :: View topic - How spell timers work, and what may cause them to fail
Non-obvious considerations include the fact that kill messages have a different broadcast range than other things. Or you can be hit by an AE 60 meters from the mob and the mob kills the rogue, but you cannot see it happen from that distance. Or that death by "pain and suffering" is not parsed by ACT.