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Old 12-28-2007, 03:11 PM  
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Default Re: Time auto attack with ACT

Quote:
Originally Posted by EQAditu View Post
Yes, yes... I did not mean those. I meant at the end of your examples you used a period before the end-of-line character, $. You meant to match a period, but you told it to match any character instead.

Code:
.+? (?:Dispatched|Dispatch)(?: critically)? hits.+
I half stole this from a Regex I used to warn when mobs used skills on players. Should work otherwise.
Doesn't work =(

I'll copy what i exactly have in there when i get home.

And I'm recently now the 2nd in line to apply dispatch, so i wanna time it more succently

In essence i want it to warn me that dispatch is already in, and when to apply mine ;) I had it setup before, but it always said "persons name dispatch hits MOB NAME for x points of damage" was irritating as hell and i'm trying to improve it.
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Last edited by Johnathon; 12-28-2007 at 03:14 PM.
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Old 12-28-2007, 03:52 PM  
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Default Re: Time auto attack with ACT

What you changed my quoted code into seems to work perfectly for me...
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Old 01-18-2008, 10:52 PM  
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Default Re: Time auto attack with ACT

Quote:
Originally Posted by Flec View Post
ACT triggers are very simple RegEx, so I don't see why you couldn't use:

^YOU hit (.+) for (.+) (slashing|crushing) damage.$
^YOU try to (slash|crush) (.+), but miss.$
A single expression to handle both would be
(?:YOU (?:critically )?hit .* for .* damage|YOU try to (?:(?!with).)*, .*)
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Old 09-08-2008, 10:33 AM  
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Default Re: Time auto attack with ACT

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Originally Posted by Skurry View Post
A single expression to handle both would be
(?:YOU (?:critically )?hit .* for .* damage|YOU try to (??!with).)*, .*)

so all i have to do is copy paste the below code... all parenthesis?

(?:YOU (?:critically )?hit .* for .* damage|YOU try to (??!with).)*, .*)
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Old 09-08-2008, 11:41 AM  
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Default Re: Time auto attack with ACT

I suppose, but no smiles.
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Old 09-08-2008, 05:23 PM  
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Default Re: Time auto attack with ACT

A nice thing with ACT is if you give it a CPU choice it remembers it so you can set ACT to run on a different core than eq2, if you have quad core you can give it like core 3, set eq2 to core 2 and then leave ventrilo and the rest of windows etc to run between core 0 and 1
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