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Old 01-02-2008, 10:15 AM  
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Default Setting ACT to read tells

Hi
Noob question I know. I have found the RegExp from the other ACT forum on the main site to have tells read aloud.
I've added the RegExp, clicked TTS and added it to the list. I cannot get ACT to read tells though, it seems to ignore tells. Do I need some text (or a file reference?) in the Custom Trigger window? I do have logging on and combat tracking works fine.

Probably so simple I am just overcomplicating it in my head. Any help appreciated.

Running Vista btw with Speech SDK installed.
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Old 01-02-2008, 10:47 AM  
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Default Re: Setting ACT to read tells

Yep, set a trigger based on the text in addition to setting/saving the info in the timer you want for it and it will work fine. Helped my hubby set up one to track when one of his buffs would be ready for recast so he could maximize its usage. (based on the text he had macro'd to go off with the spell) Works great.

Last edited by Domona; 01-02-2008 at 10:48 AM.
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Old 01-02-2008, 01:33 PM  
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Character: Deev Darkheart
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Default Re: Setting ACT to read tells

Hi
Thanks for response. I'm having a dumb day.

My Custom Trigger is marked TTS but text box is empty.
My Regular Expression box contains:
\\aPC -?\d+ [^ :]+?<Player_100>[^ :]+)\\/a tells you, ?"(?<Message>.+)"|(?<Player_100>You tell [^\(\)\d]+),"(?<Message>.+)"

and I have the Triger Timer box checked (seems to make no difference checked or not.

Now if I put that RegExp in the Custom Trigger box it reads that aloud, which I obviously dont want.

Do I need to post a screenie? I'm sure it's simple, I just dont get it today!
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Old 01-02-2008, 04:42 PM  
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Default Re: Setting ACT to read tells

You probably don't need to hear your own tells, so
Code:
\\aPC -?\d+ [^ :]+:(?<Player_100>[^ :]+)\\/a tells you, ?"(?<Message>.+)"
should be sufficient for the Regular Expression. You'll need to put something into the field you marked TTS however... in this case, what you wish to be spoken.
Code:
$1 tells you $2
will probably work. If you added a results tab, it would create a table of players who sent you tells and the messages. $1 causes the TTS engine to say the first column(player), $2 causes it to say the message... the rest is verbatim. Since the capture groups in the Regex are named, you could use the following for the TTS as well:
Code:
${Player_100} tells you ${Message}
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Old 01-02-2008, 07:00 PM  
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Character: Deev Darkheart
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Default Re: Setting ACT to read tells

Brilliant. So simple I knew I couldn't work it out ;)

Thanks for the help and sorry for the noob question. Awesome piece of work mate.
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