Quote:
Originally Posted by Illuminator
.NET can compile that shit on the fly?
Other question: why don't you use "private" keyword?
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ACT will compile the plugin to a DLL/PDB in the Temp folder and load that. Technically it can do it in memory, but I do it to file for PDB (real-time debugging) functionality. The
private keyword is implied, and I did not make the event handler method stub if that's what you're referring it... the IDE did it automatically and that's the modifiers it chose to include.
Quote:
Originally Posted by Pinski
Hrm, copying and pasting from vbulletin = bad.
Copying and pasting from quote = good.
Stupid Code in vbulletin still screws up stuff which caused me problems at first.
But anyway, I added the plugin, and enabled it. Scrolled down to Unknown, and did not see anything new there.
Just for reference, again:
Cochy's Vampiric Requiem hits Cochy for 519 cold damage.
YOUR Vampiric Requiem hits YOURSELF for 619 magic damage.
So, maybe I'm confused, but using the latest version of ACT, and it just doesn't work
This is obviously with re-importing log files.
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I should have known better to think the forum would preserve code in [code] blocks.

That sort of thing works fine on phpbb, but I guess it's not safe here... and I can't really attach anything here.
And this shows how much I pay attention to self harming logs. Even if ACT did not specifically ignore self damage using internal code, it would never parse those log lines anyhow. They don't follow normal 1st/3rd person logging syntax. They are missing both
points and
of.
I'll just throw it on my forums and link it here.
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