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02-18-2008, 10:57 AM
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Lite Combat Tracker Forum Admin
Character: Shinzul
Server: Unrest
Posts: 412
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Re: Spell Double Attack
Gummy, the time to check doesn't matter. In the log, the timestamp of each spell hit landing would be the same. So it would essentially be hitting at the exact same moment, and there'd be no way to tell if it's a double attack or not for AE spells.
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02-18-2008, 01:18 PM
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Character: Devastatin
Guild: Revelations
Server: Unrest
Posts: 1,430
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Re: Spell Double Attack
The ONLY way to figure this out,
Is to have a table setup
| Spell Name | Maximum of mobs Amount Hit with one cast | | Ice Nova | 1 | | Fission | 3 | | Blah Blah Blah | Unlimted |
Once the maximum amount of mobs is hit at once is reached, it triggers the double spell attack and marks it as such.
Spells with unlimited targets hit per cast (is there any like that) would be impossible to track.
The easiest way to do this would be to take the .cs that I linked above and plugging in a table of all known spells and maximum amount of mobs hit.
And going from there.
Otherwise... there isn't a way to track how often spell double attack goes off.
So, how much is it worth to you, to know this information?
*BTW - I couldn't code it if i wanted to... I just got the leet ideas*
__________________

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02-18-2008, 01:25 PM
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Lite Combat Tracker Forum Admin
Character: Shinzul
Server: Unrest
Posts: 412
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Re: Spell Double Attack
I don't like to bother with things like double attack or crit percentage typically. I view it as verifying that EQ2 game mechanics are working as intended, and there really isn't any point in trying to figure out what your actual double attack percent is.
Some other information based on that might be nice... for instance, if you want to know how much extra DPS was added by having spell double attack, I could see that. But for the most part, it seems superfluous to me.
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02-18-2008, 01:27 PM
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Regular
Character: Dantx
Guild: Confirmed
Server: Unrest
Posts: 616
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Re: Spell Double Attack
Quote:
Originally Posted by Johnathon
The ONLY way to figure this out,
Is to have a table setup
| Spell Name | Maximum of mobs Amount Hit with one cast | | Ice Nova | 1 | | Fission | 3 | | Blah Blah Blah | Unlimted |
Once the maximum amount of mobs is hit at once is reached, it triggers the double spell attack and marks it as such.
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It's still flawed because what would happen if you casted an AOE nuke on a single target that double casted? There'd be no way to know if it was only 1 mob and a double cast or 2 mobs and not a double cast.
The best way to track the percentages IMO would be to code something for 1 single target nuke that's used frequently (maybe ice nova or ball of lava, or whatever wizards use the most), and accumulate enough data to base it accurately off that one spell.
__________________
Dant, 70 Troub
Dantz, 70 Templar
Dants, 70 Necro
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02-18-2008, 03:32 PM
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Character: Devastatin
Guild: Revelations
Server: Unrest
Posts: 1,430
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Re: Spell Double Attack
Quote:
Originally Posted by Dants
It's still flawed because what would happen if you casted an AOE nuke on a single target that double casted? There'd be no way to know if it was only 1 mob and a double cast or 2 mobs and not a double cast.
The best way to track the percentages IMO would be to code something for 1 single target nuke that's used frequently (maybe ice nova or ball of lava, or whatever wizards use the most), and accumulate enough data to base it accurately off that one spell.
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Still would require a table somewhere... But yeah, the double attack on an AE would throw it off, unless the mobs have different names.
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02-18-2008, 05:02 PM
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ACT Developer
Character: Aditu
Guild: Cataclysm
Server: Permafrost
Posts: 275
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Re: Spell Double Attack
Quote:
Originally Posted by Shinzul
I don't like to bother with things like double attack or crit percentage typically. I view it as verifying that EQ2 game mechanics are working as intended, and there really isn't any point in trying to figure out what your actual double attack percent is.
Some other information based on that might be nice... for instance, if you want to know how much extra DPS was added by having spell double attack, I could see that. But for the most part, it seems superfluous to me.
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Essentially, I agree. That's why such things would be plugins, and not part of the main application.
But SoE doesn't tell us how things work and we the userbase have to find out on our own. For instance... the fact that higher con mobs reduce critical hit chances, and lower con mobs increase it. We had to do studies on it before a dev would confirm it for us. If EQ2 was a perfect game, we might not be interested to check up on them so much. 
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02-20-2008, 03:28 AM
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I don't like you
Character: Arabelx
Guild: Confirmed
Server: Unrest
Posts: 1,592
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Re: Spell Double Attack
Honestly, I don't really care if it counts ae's as double attacks :p I'd just like to be able to at a quick glance see how many times some of my single target spells double attacked. Mainly to verify if it scales against mob level or not but also to try to place a realistic value on it.
Edit: To elaborate on a few things about how it works. When a dot double casts only the first tick hits twice. The second hit shows after procs hit and the second hit cannot proc anything (bloodthirsty choker doing damage to you is the exception to this).
Last edited by Slippery : 02-20-2008 at 03:30 AM.
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02-20-2008, 11:14 AM
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I don't like you
Character: Arabelx
Guild: Confirmed
Server: Unrest
Posts: 1,592
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Re: Spell Double Attack
Here is a sample from my logs of a double bolt of ice.
(1203479468)[Tue Feb 19 22:51:08 2008] You call a bolt of ice down on Kodux!
(1203479468)[Tue Feb 19 22:51:08 2008] YOUR Bolt of Ice hits Kodux for 14220 cold damage.
(1203479468)[Tue Feb 19 22:51:08 2008] YOUR Dissonant Note critically hits Kodux for 1218 mental damage.
(1203479468)[Tue Feb 19 22:51:08 2008] Kodux is struck with an inspired weapon!
(1203479468)[Tue Feb 19 22:51:08 2008] YOUR Dynamism critically hits Kodux for 1332 mental damage.
(1203479468)[Tue Feb 19 22:51:08 2008] Kodux is struck with a dynamic attack!
(1203479468)[Tue Feb 19 22:51:08 2008] YOUR Precise Note critically hits Kodux for 1222 mental damage.
(1203479468)[Tue Feb 19 22:51:08 2008] Peni's Shroud of Armor absorbs 289 points of damage from being done to YOU.
(1203479468)[Tue Feb 19 22:51:08 2008] YOUR Ward of Sages absorbs 117 points of damage from being done to YOURSELF.
(1203479468)[Tue Feb 19 22:51:08 2008] Peni's Spiritual Shrine's Spiritual Circle absorbs 318 points of damage from being done to YOU.
(1203479468)[Tue Feb 19 22:51:08 2008] YOUR Vampiric Requiem hits YOURSELF but fails to inflict any damage.
(1203479468)[Tue Feb 19 22:51:08 2008] Kodux is struck down by a bolt of ice!
(1203479468)[Tue Feb 19 22:51:08 2008] You call a bolt of ice down on Kodux!
(1203479468)[Tue Feb 19 22:51:08 2008] YOUR Bolt of Ice critically hits Kodux for 21564 cold damage.
(1203479468)[Tue Feb 19 22:51:08 2008] Kodux is struck down by a bolt of ice!
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02-20-2008, 11:18 AM
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Lite Combat Tracker Forum Admin
Character: Shinzul
Server: Unrest
Posts: 412
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Re: Spell Double Attack
That's hot...
And yeah, I was right - it's all in the same log second.
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02-25-2008, 06:08 PM
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Dark Elves > All
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Re: Spell Double Attack
I've got some stuff in the works that will show when you double attack, flurry, spell double attack, etc. That way you can tell when one of these special attacks goes off and then use that for whatever statistics you like. Flurry and the Ae auto attack will still be kinda weird since they both trigger multiple attacks at once but since they are main hand only there should be some delay between them for processing.
__________________
Chris Kozak
Spells, Combat, Achievements Programmer/Designer, EQ2
No Whining in 08!
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