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Old 04-18-2008, 05:10 PM  
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Default VS-MSac.cs stopped working for some strange reason

since lu44 that plugin doesnt seem to work anymore. i think the problem lies within the core of ACT since the line eq2 generates is 100% the same as before the patch.

my idea would be, that this is from this line of code from the plugin

Code:
if (actionInfo.swingType == (int)SwingTypeEnum.PowerDrain && actionInfo.attacker == "Venril Sathir" &&
				actionInfo.theAttackType == "Mana-Opfer")
maybe that doesnt work nymore because SoE changed the way things go, i dont really know.

the log line would be

Venril Sathirs "Mana-Opfer" blitzt xxx und entzieht dem Energie 0 Punkte.

my only idea is, that things get maybe screwed by the appended 's' to venril?

id like to clarify again: that logline looked 100% the same prior to LU44, where the plugin worked.
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Old 04-18-2008, 06:46 PM  
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Default Re: VS-MSac.cs stopped working for some strange reason

If you think that the naming is the problem... just remove the "actionInfo.attacker == "Venril Sathir" &&" part from that. The thing about the German parsing engine is that you're unlikely to get the same spelling of a mob's name every time. But that's a function of SoE's logging... every different usage of a name seems to give a different spelling of the name. ACT just takes the first spelling that appears in an encounter and merges similar ones into it. There's no guarantee that the mob will attack in the same sequence or even be attacked first twice.

For those reading that don't understand how stupid the German log format can be... I used the following as my name merging trainer... all of these EQ2 considers the exact same mob.
  • ruhiger Wachposten
  • ruhigen Wachpostens s
  • ruhigen Wachposten
  • ruhige Wachposten
  • ruhigen Wachposten en
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Old 04-19-2008, 06:43 PM  
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Default Re: VS-MSac.cs stopped working for some strange reason

thanks for that idea, i was not really familar with that actionInfo things and how to properly manipulate them. i know very well, that the grammer stuff is kinda fucked and your example clearly shows that

will check, whether that works. will be some time until next venril visit tho.

in case it doesnt work, would it be able to abstract from the logline and actually let the plugin parse for the whole logline and extract the name from it then... if thats possible
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Old 05-05-2008, 06:16 PM  
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Default Re: VS-MSac.cs stopped working for some strange reason

Got a shoot at him this night.
Now, plugin triggeres correctly it seems.
We only pulled him twice, but each encounter it only exports one/the first char in raid into msac.txt.

The other entry/handler/whatchamacallit stays empty.

Dunno, think the plugin needs some rework, at least the german one -.-
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Old 05-05-2008, 07:00 PM  
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Default Re: VS-MSac.cs stopped working for some strange reason

thats happening occasionally but after all i stopped using the script because ppl are noticing it anyways so its not needed anymore imo
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Old 05-06-2008, 01:15 AM  
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Default Re: VS-MSac.cs stopped working for some strange reason

I don't really have anything to do with the German one except it is derived from my own. It will export only one person if a second person is not identified in like 5 seconds. There should always be two, but you're not always in range of both.

The English one works fine, and that's all I can help with. Same thing with when the German log file changes. If people only tell me, "it doesn't work", I cannot do anything about it.
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Old 05-06-2008, 02:38 PM  
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Default Re: VS-MSac.cs stopped working for some strange reason

I know you dont, aditu...i just felt to give some feedback on this issue.

I didn't just state "it doesn't work", i said whats happening, but thats all i can say, bc if i had the technical background of the plugin, i'd edit myself and up the fix.

Do both combatants occur in logs?
Yes they do, since ACT parse them correctly.

Is there any major delay, so that, just out of curiosity, one fell out of the time-range?
Nope, both combatants show up with same event-time.

Thats all i can tell, but thought of that being obvious...
Sry
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