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Old 06-16-2008, 04:15 PM  
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Default Noticing TS by macro/tell?

Is it possible to notice Traumatic Swipe by some macro or tell sent to me? I have some issues picking it up when i am out of range when it lands on some mobs. So i get the unextended timer all the time.
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Old 06-16-2008, 04:18 PM  
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Default Re: Noticing TS by macro/tell?

There's a nasty way to do it, is to inject saying TS hit a mob, which I've yet to do but it seems easily possible by just injecting the "proper" text into the logfile via a shell script, which it would be nasty as hell to do, but it's the only way I can think of. This would be VERY useful against Justice with its oh look at me I'm going to just sit here and get damaged but have the logs be in a format so useless that nobody can tell if TS was on or not!

But, I can't think of a way to do it directly with ACT without injecting it into the logfile, and injecting it into the logfile can be very very bad because of the delayed reaction unless you could use ACT to do a combination trigger to react to a tell then run the script with certain parameters based on the tell.
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Old 06-16-2008, 05:43 PM  
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Default Re: Noticing TS by macro/tell?

erm... why not simply set up a custom trigger, triggering off a /tell the rogue sends (mind: he has to MANUALLY start that tell after making sure TS did not get resisted)

you could easily make that custom trigger trigger some regular spell timer plus generate some sort of warning sound. you would have to change that custom trigger to the AE name which is to be checked but its still better than nuthin
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Old 06-16-2008, 06:44 PM  
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Default Re: Noticing TS by macro/tell?

This can be easily accomplished by using a Custom Trigger.

Say you got a tell like, "Mob1 is TSed!"

Set up a custom trigger with the following regex:
Code:
\\aPC -?\d+ (?[^:]+):\k\\/a tells you, "(?.+?) is TSed!"
Set that custom trigger to trigger a timer called "Traumatic Swipe" and you're all set. You don't have to make a spell timer named that... ACT will already store the timer mod without a valid destination timer.

The only problem is if that tell comes very late. You may miss modifying some AEs, or the recast mod may be in effect too long (30s after the tell).
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Old 06-16-2008, 09:07 PM  
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Default Re: Noticing TS by macro/tell?

Very nice, i had to modify it a bit to match my requirements, but now it works, awesome, thank you alot.

P.S.: When are you going to add some option to disable TSing for some AEs?
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Old 06-17-2008, 01:31 AM  
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Default Re: Noticing TS by macro/tell?

It's implemented, but untested and unreleased.
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