id's last good game was Q1. Q2 was an abortion with flashing green lights, and Q3 carried on the tradition and added jump pads, so straight people played UT instead.
Comparing QW to BF means you didn't play either. The only things they have in common are vehicles and huge maps.
Where QW kills BF:
- No running for 10 minutes to get to the action because you're too scared to get a vehicle for fear of getting team killed
- Strategic objectives, rather than "lol hold these points for the entire match gusy, and there's no prerequisite points, either!!!!!!!!!!!!"
- Better class diversity, so you're limited by more than a weapon pack
- Objectives actually alter the map, by building bridges or adding bases, opening tunnels, or what have you
- Engineers are more than repairmen, having to actually build objectives, as well as pick places for AA guns and turrets.