Quote:
Originally Posted by Niber
What? It doesn't work that way at all. If you set your Archer or Mage to ranged attack half the time their view will be obstructed so they wont even shoot (despite being on aggressive). Warriors or Rogues once stunned often stop doing anything. They sit there like retards even after the stun has worn off. Couple that with the fact you're forced to constantly micro-manage your team or your group will be incredibly gimp spending most of their time using auto-attacks instead of specials.
Also, if you don't play a Warrior, I feel sorry for you because you'll end up playing the Warrior NPC more than anyone else. AoE taunts? Doesn't happen. Rogues get absolutely owned in most battles and Mages and Rangers often get stray adds beating on them because crowd control is awful.
The fact that it's "real-time" with pauses only adds to the frustration of having to queue and then quickly hit the space bar before the group screws up their next appropriate action. And let's not get into camera views which despite scrolling in and out often give you awkward viewpoints.
EDIT:
You're not playing on EASY are you?

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I'm playing on Nightmare, and I have the strategy guide which goes through some very good AI settings. I haven't had an issue with my mages or archers having LOS issues, I usually charge with my dwarven tank (My Character, Main) and the ranged people make up the difference easily.
Taunts are working fine for me, leave the constant effect one running, have the mage cast flaming weapons before fights.
Only real issue I had was having enough heal poultices in the beginning, but once I picked up the witch of the wilds and got to the town that finally sold flasks, it was all gravy.
You can put more than 1 weapon set on your characters, and in the beginning you find more than enough bows/swords so you can have both. If you find yourself getting wtfpwned across the screen by archers, switch everyone to ranged weapon loadout.
I really don't see the issues most of you are complaining about, unless you have everyone in your group running in trying to tank and spank everything, that only works in fights where you outnumber the enemy.
Also you have to pay attention to flanking damage, mobs do more damage from the side/back than from the front, and they WILL move to utilize it.
/shrug