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09-03-2007, 09:16 AM
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A Pimp Named Slickback
Character: Tool
Guild: Bloodlines of the Fallen
Server: Mistmoore
Posts: 1,517
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Weapon delay and haste
Once more with feeling. I tried to search because I am fairly certain this has been discussed her before ... but no luck.
Why is the slower weapon better again?
I remember there was an issue with not missing as many swings while spamming CA. BTW, does that hold true for other melee classes? Particularly the ones who can dual wield, like zerkers.
I also remember something about slower weapons making haste more effective. I can't figure out the math on that though. Can someone run me through it please?
-h
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Let us Pray the Pimp's Prayer.
Lord, please pray for the soul of this bitch and guide my pimp hand and make it strong Lord, so that she might learn a hoe's place.
Amen
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09-03-2007, 10:45 AM
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Regular
Character: Satinah
Guild: Retired
Server: AB
Posts: 147
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Re: Weapon delay and haste
Fast weapons get in the way of CAs, thats all.
Everything is more effective with a slow weapon cause of the fact above, not because of delay alone.
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09-03-2007, 07:00 PM
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Ninja
Character: Ralazar
Guild: Ethereal Legacy
Server: The Bazaar
Posts: 71
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Re: Weapon delay and haste
the thing you heard about haste was probably the fact that if your weapon delays are too fast, then having haste will cap you at max attack speed (think it caps at delay of 0.8 or something)
Another thing about having slower weapons is that lots of the time the damage spread is larger for slower weapons, making your autoattack crits higher on average.
The last thing I remember about having longer delays is that due to a fundamental flaw in the random number generator, proc rates favor weapons with longer delays (just something I heard)
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09-03-2007, 10:12 PM
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Regular
Character: Satinah
Guild: Retired
Server: AB
Posts: 147
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Re: Weapon delay and haste
Its a bunch of myths and over complicating. Damage spread is a weapon to weapon case, has nothing to do with delay, better weapons tend to have higher delay and higher spread obviously. And as far as i know theres no cap on delay and if there is i doubt youll ever come across a weapon to reach it with.
Last edited by Satinah; 09-03-2007 at 10:15 PM.
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09-04-2007, 06:46 AM
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The Morning Sausage
Character: OMG
Guild: PLAYING
Server: VANGUARD!!!
Posts: 863
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Re: Weapon delay and haste
One thing to think about is how your weapons help you benefit from certain buffs. For example, the bard's double attack AA will obviously give you far more benefit if you have 4.0s delay weapons that hit for over 1.5k, than if you have a couple of 1.6s delay weapons which hit for maybe 200-350.
The procs are pretty insane on the slower weapons too, especially in a decent setup. Also, for an idea of how decent the crits can be on these weapons, pop a battlegod's furor and just unleash hell. It's funny.
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09-04-2007, 08:37 AM
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Nobody
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Re: Weapon delay and haste
Quote:
Originally Posted by Meta
One thing to think about is how your weapons help you benefit from certain buffs. For example, the bard's double attack AA will obviously give you far more benefit if you have 4.0s delay weapons that hit for over 1.5k, than if you have a couple of 1.6s delay weapons which hit for maybe 200-350.
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Uhh, no, that's wrong.
If you have a 4.0s delay weapon that hits for say 1k, and a 1.0s delay weapon that hits for 250 for pure auto-attack assuming no misses or lose of attacks, and you get 10% Double Attack from a bard, that means every 10 swings you get a bonus swing, so in 40s with a 4delay you get 11 swings, or 11k damage. With the 1.0s delay weapon, in 40s you'll get 44 swings, or 11k damage.
Hrm, damn the same benefit 
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09-04-2007, 08:48 AM
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The Morning Sausage
Character: OMG
Guild: PLAYING
Server: VANGUARD!!!
Posts: 863
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Re: Weapon delay and haste
The slower weapons look cooler mmmkay?
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09-04-2007, 08:50 AM
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Regular
Character: Satinah
Guild: Retired
Server: AB
Posts: 147
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Re: Weapon delay and haste
Quote:
Originally Posted by Meta
One thing to think about is how your weapons help you benefit from certain buffs. For example, the bard's double attack AA will obviously give you far more benefit if you have 4.0s delay weapons that hit for over 1.5k, than if you have a couple of 1.6s delay weapons which hit for maybe 200-350.
The procs are pretty insane on the slower weapons too, especially in a decent setup. Also, for an idea of how decent the crits can be on these weapons, pop a battlegod's furor and just unleash hell. It's funny.
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There we go again. That has nothing to do with the delay, slower weapons will double attack less for more damage while faster weapons will double attack more often for less.
Procs are no different either, its the fact that you dont delay your auto attack as much and dont lose proc chances.
Its like saying 2+2=5. Its just not true. Theres a disadvantage of having fast weapons because they get delayed by CAs, slow weapons let you overcome that and run at full efficiency. Everything else people have to say about delay except Cacaphony and other 100% procs is not true or irrelevant and simply a benefit from efficiency and not a fact.
Last edited by Satinah; 09-04-2007 at 08:56 AM.
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09-04-2007, 08:55 AM
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The Morning Sausage
Character: OMG
Guild: PLAYING
Server: VANGUARD!!!
Posts: 863
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Re: Weapon delay and haste
Actually once you start to take haste into account, seeing as there's a minimum delay, won't those calculations start to favour the slower swinging weapon?
I know this line of questioning is teetering on the edge of people getting pissy, but the model that Pinski just demonstrated seems correct only if zero or very little haste is applied. Once the faster weapon is swinging as fast as is possible, the slower weapons continue to gain the benefits of additional haste.
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09-04-2007, 08:58 AM
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Regular
Character: Satinah
Guild: Retired
Server: AB
Posts: 147
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Re: Weapon delay and haste
Its called 'efficiency', read what i said and stop confusing people or these threads will never end.
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