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09-18-2007, 05:21 PM
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Regular
Character: Satinah
Guild: Retired
Server: AB
Posts: 147
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Re: DW Changes
Its the new buffs and something going on with procs not sure what and higher raid dps. As far as auto attack damage goes. . nothing has changed here, infact i liked my 4sec delay better.
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09-18-2007, 06:06 PM
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Rainin' on ur Parade
Character: Sylens/Raina
Server: Guk
Posts: 499
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Re: DW Changes
One idea I had was to make proc chance adjust for the affect haste has on weapon delay to a certain extent. Say 50%. So at 100% real haste DWing 4sec weapons (5.2 actual delay) it would reduce the delay normally by 1/2 (2.6sec) and the weapon would proc at 50% less chance, so it proc like a 3.9sec weapon, which is very close to what it was previously.
Could just make it use the base delay instead of the adjusted DW delay, but that seems like the lazy way out to me :P
I imagine having the crit robe coupled with the better proc chance makes a huge difference, so people who dont have the robe arent going to see as drastic of an increase to DPS. Kindof like what Bylar was saying.
Assassins were pretty good before this change and I dont care who you are, getting a greater than 5% DPS boost at this stage of the game is rediculous. It wasn't needed and I highly doubt it was intended. Add to that the fact that with this change all scouts will now be DWing. Every brigand and swashy I know has respecced to DW or will once they get 2 4sec weapons and you can still have the utility spec, think its STR/AGI that gives the best spec from my understanding. So basically every scout, except rangers is going to get a decent DPS boost with good weapons and a solid group, while they lost DPS and got nothing from this update to speak of. While I cant really complain about them losing DPS because the fix was necessary and they were kinda overpowered, this change was not meant to increase DPS for the rest of us imo. All along they stated it was meant to make itemization easier in the future and give more options to players, not to give a large DPS boost.
Be careful saying that this is a good thing and assassins should be #1 blah blah blah. The top DPS class always get shafted somewhere down the line. We got shafted early in EoF with our AAs mainly because of KoS IMO and rangers took a big hit to their DPS just recently. If this change really does put us over the top the nerf bat will fall I garauntee it.
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09-18-2007, 08:07 PM
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Regular
Character: Satinah
Guild: Retired
Server: AB
Posts: 147
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Re: DW Changes
Technically nothing has changed so nothing needs nerfing, maybe make the 4sec weapons 3sec and have them as before. Theres just something wrong with procs that i cant put my finger on and needs fixing, also the new raid buffs that everyones getting and naturally we probably benefit the most.
Last edited by Satinah; 09-18-2007 at 08:12 PM.
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09-18-2007, 09:30 PM
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Regular
Character: Millerz
Guild: Confirmed
Server: Unrest
Posts: 227
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Re: DW Changes
Quote:
Originally Posted by Hoss
Seriously though, even if we are doing more damage now, I still don't see it as being overpowered. I don't know where you guys are getting this from. Assassins should be the highest parsing class in the game against single targets where we can melee. I base this on the fact that we don't bring much utility to a raid other than single target DPS. Back when rangers were beating us ... thats when things were unbalanced. Necros beating us, thats unbalanced (maybe the necro thing is just my own personal cross to bear).
-h
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You are dumb to try and justify yourself as top dps because you have little utility. How does that make sense? You should do more dps than a ranger because rangers have more utility? what pathfinding? Oh wait... you get that too, how about your hate transfer or maybe your apply poison. Rangers have the LEAST raid utility of any class hands down. If thats how you think dps should be based, then rangers would be above assassins.
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09-18-2007, 10:43 PM
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Regular
Character: Satinah
Guild: Retired
Server: AB
Posts: 147
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Re: DW Changes
You people are blowing this way our of proportion, absolutely nothing has changed but buggy procs with annoyingly long weapon delays and new raid buffs. The assassins you all are comparing to are the once getting an insane crit amount out of the crit robe since the changes. I heard cochy say he was getting 60-70% crits zone or something like that, of course hes gonna parse insane with that.
Also, ranger vs assassin utility has been talked over a ton by now so drop it with the assassin transfer bullshit. . . you guys have def/deflection/parry debuffs, more deagro, the bird and trap. We get a little more def and a small mit debuff to compensate for your deflection/parry, almost no deagro with transfer instead and apply poison for your bird/trap thing.
Also, lets not forget that ranged damage is utility on its own and you make every single raid cause of it while assassins can easily be replaced by swashies.
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09-18-2007, 11:25 PM
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The Shadowknight has to buff. Stop the raid.
Character: Mystify
Posts: 104
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Re: DW Changes
Going to have to agree with Satinah. My DPS went up - but its not from auto-attack's actual damage - its from the procs going off more. If they need to tweak something, its procs, not auto-attack.
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09-19-2007, 12:49 AM
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A Pimp Named Slickback
Character: Tool
Guild: Bloodlines of the Fallen
Server: Mistmoore
Posts: 1,757
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Re: DW Changes
Quote:
Originally Posted by Miller
You are dumb to try and justify yourself as top dps because you have little utility. How does that make sense? You should do more dps than a ranger because rangers have more utility? what pathfinding? Oh wait... you get that too, how about your hate transfer or maybe your apply poison. Rangers have the LEAST raid utility of any class hands down. If thats how you think dps should be based, then rangers would be above assassins.
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Oh STFU ranger, you're in the wrong forum. I said on single target fights where we can melee. On fights where you need to range or joust it, a ranger should be highest. They probably get a good boost on multiple mobs too. How does it NOT make sense that a lack of general purpose utility should entitle us to more dps? Every class has its place, its niche to fill. Have you never noticed that there are 24 classes and 24 slots in a raid? Single target melee dps is ours.
I know rangers don't have much more utility, but don't throw the aggro transfer out, since the nerf the people I raid with don't want assassins in MT group anymore except as a last resort. Now we just use the aggro transfer as way to dump hate. I think I'd rather have the ranger de-aggro self buff.
-h
__________________
Let us Pray the Pimp's Prayer.
Lord, please pray for the soul of this bitch and guide my pimp hand and make it strong Lord, so that she might learn a hoe's place.
Amen
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09-19-2007, 02:11 AM
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Regular
Character: Raelyn
Server: Permafrost
Posts: 297
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Re: DW Changes
The HT is as much a curse as a blessing. I wouldn't mind seeing rangers getting some love on CA damage as it's messed up how much they depend on auto-attack and procs. That's true for some other classes. I'm not convinced assassins are parsing higher than, say, swashies. Even if we were, doesn't the utility difference count for something?
If there is a problem with procs they ought to look into that.
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09-19-2007, 09:50 AM
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Regular
Character: Millerz
Guild: Confirmed
Server: Unrest
Posts: 227
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Re: DW Changes
Quote:
Originally Posted by Satinah
Also, ranger vs assassin utility has been talked over a ton by now so drop it with the assassin transfer bullshit. . . you guys have def/deflection/parry debuffs, more deagro, the bird and trap. We get a little more def and a small mit debuff to compensate for your deflection/parry, almost no deagro with transfer instead and apply poison for your bird/trap thing.
Also, lets not forget that ranged damage is utility on its own and you make every single raid cause of it while assassins can easily be replaced by swashies.
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If you think apply poison (one of the best procs in game)= our useless bird/trap. You are a retard. Nuff said.
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