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Old 09-19-2007, 06:52 PM  
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Default Re: DW Changes

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Originally Posted by Satinah View Post
I am sorry, I assume people can add 1+1 and dont need a 1 page long post when they come on here acting like they know what they are talking about and calling nurf.

Anyway, what cochy said.
You can try and dodge the fact you used a piss poor example all you want but it still won't change it. And if you can't see the difference in the example you tried to pass off that was 2/3 invalid vs what Cochy posted which was very accurate then you're the one with the problem.
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Old 09-19-2007, 06:55 PM  
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Default Re: DW Changes

Whats invalid? All i did was list all the ranger and assassin points to consider while trying to pair them as good as i could for people to make their own conclusion and see its all fair. I have not listed a single example. . . not sure what you are talking about. . . anyway, ill try to be more clear next time since people are itching to flame on here instead of try to read first.

Last edited by Satinah; 09-19-2007 at 07:08 PM.
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Old 09-19-2007, 07:35 PM  
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Default Re: DW Changes

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Originally Posted by Satinah View Post
You people are blowing this way our of proportion, absolutely nothing has changed but buggy procs with annoyingly long weapon delays and new raid buffs. The assassins you all are comparing to are the once getting an insane crit amount out of the crit robe since the changes. I heard cochy say he was getting 60-70% crits zone or something like that, of course hes gonna parse insane with that.

Also, ranger vs assassin utility has been talked over a ton by now so drop it with the assassin transfer bullshit. . . you guys have def/deflection/parry debuffs, more deagro, the bird and trap. We get a little more def and a small mit debuff to compensate for your deflection/parry, almost no deagro with transfer instead and apply poison for your bird/trap thing.
Also, lets not forget that ranged damage is utility on its own and you make every single raid cause of it while assassins can easily be replaced by swashies.
1) You made an arguement regarding assassin vs ranger utility.

2) You included in that things that as shown have zero or near zero raid utility.

3) You're upset that someone called you out on that part of your arguement.

4) Am I missing anything here? Didn't think so.
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Old 09-19-2007, 08:01 PM  
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Default Re: DW Changes

The ranged part is right there in a new paragraph so you dont miss it, apparently you did. . . and dont tell me you dont use atleast the bird in raids because if you do i could say the same about the transfer since i am almost always in a dps group.

Last edited by Satinah; 09-19-2007 at 08:03 PM.
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Old 09-19-2007, 09:29 PM  
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Default Re: DW Changes

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Originally Posted by Satinah View Post
The ranged part is right there in a new paragraph so you don't miss it, apparently you did. . . and don't tell me you don't use at least the bird in raids because if you do i could say the same about the transfer since i am almost always in a dps group.
I rarely ever use my bird in raids. It breaks my stealth and for the minimal at best prolly not even 10dps? it does in raids... ill keep my stealth arts ty. The only time you will ever see me cast my bird is if i cant go in for some reason and I'm out of shit to do. Thats pretty much never and when he does go in he does about 1000 damage then dies to an ae or i cancel him to do a stealth attack.


Pretty sure Calaglin already said this and a few assassins have even agreed. Whats broken apparently is the dw proc mechanics. Poisons are going off way too much and the reason for the extremely large dps gap im talking about is due to the crit robe. With procs messed as they are for dw it is proccing A LOT. As an example the assassin's crit % in his grp tonight was ~37%, he had 64% crits in FTH. That means the robe is adding about 27% crit. The TnT set bonus for scouts gives 4% to put that into perspective.

Take broken procs for poisons and the extremely fucked up crit rates ont he crit robe, and you have yourself an overpowered assassin. This isnt even meant to pick on assassins, any dw class with a crit robe will see dps skyrocket. Argue all you want about your stupid retarded reasons why you deserve to be doing this much dps, but in the end dw procs are fucked up and NEED to be fixed.

Last edited by Miller; 09-19-2007 at 09:36 PM.
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Old 09-19-2007, 10:08 PM  
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Default Re: DW Changes

Well, finally we aer on the same page, i think i said it like 3 times that its the procs and the robe crits what the problem is.
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Old 09-19-2007, 11:13 PM  
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Default Re: DW Changes

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Originally Posted by Miller View Post
Pretty sure Calaglin already said this and a few assassins have even agreed. Whats broken apparently is the dw proc mechanics. Poisons are going off way too much and the reason for the extremely large dps gap im talking about is due to the crit robe. With procs messed as they are for dw it is proccing A LOT. As an example the assassin's crit % in his grp tonight was ~37%, he had 64% crits in FTH. That means the robe is adding about 27% crit. The TnT set bonus for scouts gives 4% to put that into perspective.
Poisons are accounting for approximately 2-3% more of my zonewide than they did pre LU, so not a massive ammount of difference maybe 50 DPS.

The proc rate of DW's is really a tricky thing to tweak, on one hand we see the unintended effect of procs scaling so dramatically from 4 second delays to 5.3 second delays with the DW changes. Now making the proc rate based off of the true delay rather than than the actual delay might seem like the most logical thing but would cause issues like we saw when the DW changes were first introduced to test. I believe it's far too late in the expansion to do major tweaking on proc mechanics and the way they scale up with weapon/spell delays but it may require some looking into with the release of ROK.

This leads us to the issue of procs and the way they affect certain items, one proposed change is just overall nerfing the crit robe which is what I fear SOE will resort due just to it being the easiest option. However, Avatar loot is supposed to be above and beyond anything else in this game and with the nerfing of the crit robe it would also require the nerfing of several other items, (Robe of Al'kbaor and Reinforced Slippers of Balance come to mind). As many have seen the crit robe is extremely rare so very few will ever see this item and it really isn't worth making balance changes around an item so few have. The best option at least from what I can see is to just say alright this item is powerful but with ROK it will be removed from the loot tables and we can learn from this and make items that have the possibility to scale. Now I know that will keep Millerz from ever winning a parse again but he will learn to live with it .
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Last edited by Cochy; 09-19-2007 at 11:15 PM.
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Old 09-19-2007, 11:43 PM  
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Default Re: DW Changes

Cochy,

Didnt you mention something about them possibly making crits a skill set like piercing and slashing instead of a percentage? Which would make the robe add a certain amount to the crit skill so you have a greater chance to crit, but its not a garaunteed 100%. That might be the best way to do it idk, still would seem like a nerf.
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Old 09-19-2007, 11:44 PM  
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Default Re: DW Changes

I hope its some sort of a bug with procs, i think it is cause i am procing more then the ranger with 9sec delay at times. If its not a bug, tweaking it will end up hurting rangers and in that case it would probably be best to just make all 4sec weapons 3sec to have things as they were before.
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Old 09-20-2007, 12:35 AM  
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Default Re: DW Changes

That would destroy our weapons. Thanks! They'd suck compare to the 1Hs again.

It sounds like there is a proc mechanic that is a little off is all. But keep in mind, other classes with long delay weapons (like Rangers with bows) have enjoyed really good procs for a long time now.
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