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Old 09-20-2007, 12:49 AM  
A Pimp Named Slickback
 
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Default Re: DW Changes

Let me say once again ... Fuck Rangers. I giggle when they get nerfed. You lose all respect from me when you WHINE and call it a nerf when they fix a damned bug. Not to mention fabricating this BS about assassins getting insane parses all of a sudden. Listen, if DW is that great now, why don't you move into melee range and work for a living?

Rangers motto: EZmode scouts. Hand it to us on a silver platter or we'll cry.



-h
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Old 09-20-2007, 12:58 AM  
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Default Re: DW Changes

Don't diss all the rangers. There's a lot of good ones who are cool. It'd be nice if they did more CA damage instead of it being so much auto-attack/procs
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Old 09-20-2007, 08:19 AM  
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Default Re: DW Changes

Quote:
Originally Posted by Jayad View Post
That would destroy our weapons. Thanks! They'd suck compare to the 1Hs again.

It sounds like there is a proc mechanic that is a little off is all. But keep in mind, other classes with long delay weapons (like Rangers with bows) have enjoyed really good procs for a long time now.
You're dumb. Rangers do not enjoy really good procs like the DW procs are. In case you didn't know, long delay weapons ALREADY HAVE A PROC PENALTY. Newsflash, it's existed for a long time, nobody's posted about it because it hasn't been a big deal. But now that there is no equivalent penalty for long delay DWs, you end up with a problem. What to do about it. Do you remove the long delay penalty? Or do you apply a penalty to the "long, but not quite as a long" delay weapons as well?
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Old 09-20-2007, 10:05 AM  
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Default Re: DW Changes

Theres a penalty when you equip an off hand weapon now too, not sure about details or if its just for poisons or if its working at all. Can clearly see it though when you look at your poison proc w/out the off hand weapon
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Old 09-20-2007, 11:49 AM  
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Default Re: DW Changes

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Originally Posted by Satinah View Post
Theres a penalty when you equip an off hand weapon now too, not sure about details or if its just for poisons or if its working at all. Can clearly see it though when you look at your poison proc w/out the off hand weapon
There is no penalty, you're fucking retarded.
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Old 09-20-2007, 12:46 PM  
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Default Re: DW Changes

Clarification on procs:

Poisons: Will proc only off swings by your main hand weapon (and CAs)
Item Inherent procs: Will proc from both main- and off-hand. Procs on main-hand weapons can proc off CAs while off-hand weapons cannot.
Adorns: The same as Inherent procs.
Buffs: Same as poisons.

As far as I'm aware there are no modifiers, it is a yes/no does it proc/doesn't it situation.

Last edited by Steelbadger; 09-20-2007 at 12:47 PM.
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Old 09-20-2007, 12:52 PM  
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Default Re: DW Changes

To confirm what Calaglin is saying, he and I spoke about this for a while the other day (and Cochy too, but Cochy didn't contribute!). Proc modifications, at least the Assassin 7 bonus for sure, scale down with higher delay weapons.

With no weapons, my poison read 7.4
With one 1.6 weapon, it read 8.0
With one 3.0 weapon, it read 7.0
With one 3.0 and one 1.6, it read 6.5
With one 4.0, it read 6.5
With two 4.0, it read 6.0

It didn't change the proc rate when I wasn't using my assassin seven bonus, but when I was, you could clearly see that it was modifying the bonus based on delay, rather than adding a straight 2.0 (10%) The longer my weapons (actual) delay was, the less bonus I got from my 7 set. At 5.3, it was only 1.0 PPM, half of what it would be if it didn't scale.
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Old 09-20-2007, 01:03 PM  
A Pimp Named Slickback
 
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Default Re: DW Changes

Quote:
Originally Posted by Jayad View Post
Don't diss all the rangers. There's a lot of good ones who are cool. It'd be nice if they did more CA damage instead of it being so much auto-attack/procs
Yah, i have rangers in my guild and others I hunt with. Its a friendly rivalry. The sort of friendly rivalry where i tell them FUCK YOU and then giggle when they lose an advantage. Thats friendly, right? With the whiney rangers on here right now ... well i guess i say and do the same thing, but my intent is different.

-h
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Old 09-20-2007, 04:23 PM  
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Default Re: DW Changes

Quote:
Originally Posted by Mystify View Post
To confirm what Calaglin is saying, he and I spoke about this for a while the other day (and Cochy too, but Cochy didn't contribute!). Proc modifications, at least the Assassin 7 bonus for sure, scale down with higher delay weapons.

With no weapons, my poison read 7.4
With one 1.6 weapon, it read 8.0
With one 3.0 weapon, it read 7.0
With one 3.0 and one 1.6, it read 6.5
With one 4.0, it read 6.5
With two 4.0, it read 6.0

It didn't change the proc rate when I wasn't using my assassin seven bonus, but when I was, you could clearly see that it was modifying the bonus based on delay, rather than adding a straight 2.0 (10%) The longer my weapons (actual) delay was, the less bonus I got from my 7 set. At 5.3, it was only 1.0 PPM, half of what it would be if it didn't scale.
This sounds like a bug. You might want to report it if you haven't already. Every post I've read from devs about the proc system is that they are supposed to always proc at the same rate (per unit of time on average) because they are normalized to weapon speed.
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Old 09-20-2007, 04:23 PM  
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Default Re: DW Changes

Quote:
Originally Posted by Aeralik View Post
There is an error in the dual wielding proc calculation where they are gaining too much of a bonus. This will probably get fixed pretty soon(tm).
There we go...
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