Hit %
I seem to remember reading somewhere that if the to-hit percentage on mobs in a zone doesn't change much between people with differing weapon skills, the mobs defensive skills aren't being debuffed enough.
Now, assuming that (if I even got that right) what would people expect to see on mobs in MMIS, given that I sat above 500 piercing the whole night? Hit percentage for the zone was 75%, compared to brigand at 73% and monk at 70 (we don't have much melee)
I don't know if this is even enough info to make a guess, but it was something that made me curious as my piercing doesn't normally approach anywhere near that.
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