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Old 10-07-2007, 06:48 PM  
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Default Hit %

I seem to remember reading somewhere that if the to-hit percentage on mobs in a zone doesn't change much between people with differing weapon skills, the mobs defensive skills aren't being debuffed enough.
Now, assuming that (if I even got that right) what would people expect to see on mobs in MMIS, given that I sat above 500 piercing the whole night? Hit percentage for the zone was 75%, compared to brigand at 73% and monk at 70 (we don't have much melee)

I don't know if this is even enough info to make a guess, but it was something that made me curious as my piercing doesn't normally approach anywhere near that.
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Old 10-07-2007, 07:20 PM  
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Default Re: Hit %

Piercing caps at 455. So if you usually have around there, you won't see any difference. That said, I only run with around 425-430 piercing and my accuracy is around 75%-80%.
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Old 10-07-2007, 08:15 PM  
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Default Re: Hit %

Quote:
Originally Posted by Caduceus View Post
I seem to remember reading somewhere that if the to-hit percentage on mobs in a zone doesn't change much between people with differing weapon skills, the mobs defensive skills aren't being debuffed enough.
Now, assuming that (if I even got that right) what would people expect to see on mobs in MMIS, given that I sat above 500 piercing the whole night? Hit percentage for the zone was 75%, compared to brigand at 73% and monk at 70 (we don't have much melee)

I don't know if this is even enough info to make a guess, but it was something that made me curious as my piercing doesn't normally approach anywhere near that.

With 455 piercing i had a zone wide accuracy of around 80% for piercing, GDoH and Soulfire Sabre. Drops to around 75% with 430 or so piercing, debuffs and + more piercing buffs / gear does increase that figure by a small amount and of course varies each zone.
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