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Old 11-12-2007, 12:23 PM  
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Default Re: New AA's?

why do you think 8 percent after one CA is "great" if the CA did 3000 damage with Wis it would do 3240. I don't think you would even notice the extra 240 damage.

one auto attack on an add would be far greater then that. and the potential of STA is so much better. ((and no i don't buy that there are no multiple target encounters with RoK))

and Getaway is way under rated. there are tons of mobs that AE during a pull, and AE when your trying to get into position. and if you dont know that combat instant steath is the win yet, I dont know what to say.

besides what do you give up for it? Frontload? give me a break, Frontload with hemotoxion? you got to be kidding me right.

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Old 11-12-2007, 12:36 PM  
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Default Re: New AA's?

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why do you think 8 percent after one CA is "great" if the CA did 3000 damage with Wis it would do 3240. I don't think you would even notice the extra 240 damage.
Clearly you don't understand just how much damage Fatal Folloup does. In fact I would also pop a quick Spy (.5s cast) before Finishing Blow.

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one auto attack on an add would be far greater then that. and the potential of STA is so much better. ((and no i don't buy that there are no multiple target encounters with RoK))
Thats the keyword there. Go ahead and specc STA then if you can't believe what people who are actually there are telling you. If your grouping it can be ok, but raiding so far no.

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and Getaway is way under rated. there are tons of mobs that AE during a pull, and AE when your trying to get into position. and if you dont know that combat instant steath is the win yet, I dont know what to say.
If you are getting hit by a raid mob's AE on the pull, your either engaged and AFK, or a dumbass. If you want Getaway for the instant stealth go ahead, it's your toon, play it how you like. Personally, I will be going for the lines that net the most DPS, and raid effectiveness.

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besides what do you give up for it? Frontload? give me a break, Frontload with hemotoxion? you got to be kidding me right.
...This right here proves to me that your a dumbass. If you think people specc Frontload just for Hemotoxins, your dumber than your name implies.
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Old 11-12-2007, 12:42 PM  
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Default Re: New AA's?

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Clearly you don't understand just how much damage Fatal Folloup does...

((not going to sit here an argue with you, but I am talking about an 8 percent increase that the wis line gives, not fatal followup

Thats the keyword there. Go ahead and specc STA then if you can't believe what people who are actually there are telling you. If your grouping it can be good, but raiding so far no.

((yeah well there are tons of raid zones and they are quite large, I am sure you hit everyone right? even if its for grouping its still better then 8 percent on one CA---thats a joke..most people know it))


If you are getting hit by a raid mob's AE on the pull, your either engaged and AFK, or a dumbass. If you want Getaway for the instant stealth go ahead, it's your toon, play it how you like. Personally, I will be going for the lines that net the most DPS, and raid effectiveness.

((no, I can list many encounters that AE on the pull and getting into position where getaway is the bomb, not going to waste my time in listing them cause you dont seem the open minded type and dont care. Also, Getaway with the insta stealth will get you more dps then front load or bleeding))

...This right here proves to me that your a dumbass.
I am sure anyone taking any other view then yours, you think a dumbass. I know you think you know it all,,,but you dont

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Old 11-12-2007, 12:50 PM  
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Default Re: New AA's?

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I am sure anyone taking any other view then yours, you think a dumbass.
Actually I'm a very open minded person when it comes to intelligent discussion, and debate. But that just wasn't happening in your post.

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one auto attack on an add would be far greater then that. and the potential of STA is so much better. ((and no i don't buy that there are no multiple target encounters with RoK))

besides what do you give up for it? Frontload? give me a break, Frontload with hemotoxion? you got to be kidding me right.
Who is the one with the "know-it-all" attitude?
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Old 11-12-2007, 12:53 PM  
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Default Re: New AA's?

Meh Sta should still be greater, consider there will be an avatar up every 3-5 days, and the other donkey kong contested have adds too.
Sta gives much needed aoe dps to the assassin class. Also a third aoe is also very nice, especially it doesnt require stealth. More Hp is also a good thing, consider there will be some massive aoe from what I gathered.

As for 8% on 30000 is still 2400. That's less than 1 proc on a hurricane on multimob. At 28% you are going to get more dps with hurricane with even 2 mobs.

Consider the 2 zones I have been in Thuggur and protector relam both have multi-mobs.
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Old 11-12-2007, 01:10 PM  
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Meh Sta should still be greater, consider there will be an avatar up every 3-5 days, and the other donkey kong contested have adds too.
Sta gives much needed aoe dps to the assassin class. Also a third aoe is also very nice, especially it doesnt require stealth. More Hp is also a good thing, consider there will be some massive aoe from what I gathered.

As for 8% on 30000 is still 2400. That's less than 1 proc on a hurricane on multimob. At 28% you are going to get more dps with hurricane with even 2 mobs.

Consider the 2 zones I have been in Thuggur and protector relam both have multi-mobs.
I wont disagree with you there, first thing I did when I got beta buffed was spec STA. I then specced WIS line, because so far every raid I've seen was mostly single target. I can't really comment on avatars, since they aren't even in beta. If they do fix the bug with concealment, thats 8% extra damage on all our biggest attacks. It may not sound like much, but when you factor in debuffs, it makes a difference. I'm AGI specced at the moment, I can't really comment on it either, since I haven't had too much time to play with it. Someone whose used it longer would be better suited for that.

In the end, once RoK is released I'm sure it will come down to people doing their own thing, and testing things out. In a few weeks once everyones gotten a feel for, and used them in a true raiding environment, we'll be able to see which line is truely the best. That is, if there even is one clear winner. I wouldn't mind STA coming out on top at all, AoE DPS has always been one of our weaker points.
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Old 11-12-2007, 07:45 PM  
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Default Re: New AA's?

I think we can all agree unless obfuscation is fixed to correctly apply to concealment the wis line doesn't have much use.

Here's a thought, what about dropping intoxication for impenetrable, and going the sta line (Oh yeah, forgot about the no stealth req. aoe)?
That way you basically have smoke bomb for all intents and purposes -the survival aspect of it anyhow- it gives your tank 12 seconds to get aggro back, plus you don't have to joust as much, letting you melee autoattack instead of using bow ca's. You'd lose intoxication but gain some survivability without going wis, and have the 28% ae proc for multi-mob fights.

What'cha guys think?
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Old 11-12-2007, 09:14 PM  
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Default Re: New AA's?

I think these rumors that all the content is single target are premature. Stamina is highly likely going to be the way to go.
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Old 11-13-2007, 01:48 AM  
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Default Re: New AA's?

Are you in beta? Cuz if you are and your not seeing that 90% of the content is single target you are blind. 5 encounters in Protector's Realm is the most I have seen in a raid instance in the entire expansion(with the exception of VP, but those aren't named encounters).
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Old 11-13-2007, 01:26 PM  
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Default Re: New AA's?

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Originally Posted by Baraccus View Post
I think we can all agree unless obfuscation is fixed to correctly apply to concealment the wis line doesn't have much use.

Here's a thought, what about dropping intoxication for impenetrable, and going the sta line (Oh yeah, forgot about the no stealth req. aoe)?
That way you basically have smoke bomb for all intents and purposes -the survival aspect of it anyhow- it gives your tank 12 seconds to get aggro back, plus you don't have to joust as much, letting you melee autoattack instead of using bow ca's. You'd lose intoxication but gain some survivability without going wis, and have the 28% ae proc for multi-mob fights.

What'cha guys think?
Impenetrable has a hard coded 12 second recovery time thats no longer affected by repeated stabbing (Was great in pvp being able to attack 6 seconds into the 12 seconds of 100% parry)

You can't do any autoattacks at all while its up.. and because they hard coded it even if you turn it off it early you have to wait for the recovery timer..
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