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12-16-2007, 04:09 PM
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Visitor
Character: Sarkoris
Guild: Allure
Server: Najena
Posts: 49
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Underwater Combat
Any tips. I am the first to admit I suck at it. Big time.
Case in point. I am tidying up the last few of the Danek Shipyard quests while heading to 80 (78.5 at the moment). There is a quest to kill 5 fish and 5 sharks.
Well I spotted a shark, stealthed, opened with decap and was doing quite well, stunned him with cheapshot and proceeded to swim (float) behind him to finish with masked strike and any rear attack when I get you cannot do a CA at this time. In the meantime Mr Shark recovers from stun and proceeds to take a few 1k bites (as mobs in this expansion like to do) and I die with the mob on like 7 per cent.
My question is simple. Was the CA blocked by some water combat mechanic I am unaware of, just the joys of trying to get in position while floating or possibly lag ??
Any tips appreciated before I decide to drag a healer and/or tank along to finish this underwater rubbish up.
Sark on behalf of Slaene.
Last edited by Sarkoris : 12-16-2007 at 04:11 PM.
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12-16-2007, 07:39 PM
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Visitor
Character: Styxxey
Guild: AOD
Server: Crushbone
Posts: 11
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Re: Underwater Combat
drag a ranger along they one shot that stuff easily!
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12-17-2007, 08:00 AM
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i Don't Parse Shit.
Character: Shadeyes
Guild: The Vision
Server: Splitpaw
Posts: 297
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Re: Underwater Combat
1) dont float around, swim straight into him while spamming your masked attack. Once you pass its middle you re in his back and auto turn. Then, masked launch and you can follow on rest.
2) Open with bow, then use decap when up. Use the root attack and back off enough to arrow again. Ranger strat but useful with high crit bow.
I ve found a mob easy to trick in fens. The flowers stay ranger poisonning you. You arrow them to death and make a safe fight easily.
__________________
Shadeyes, 80 fae assy ,The Vision, Splitpaw
Ymrir, 75+ barb inquie ,Lunar Dawn, Befallen
Quote:
This site is now FFA against SOE.Let them know the meaning of dissatisfied customers...
But the gloves are off now, we're fucking playing hardball in the future, the game now is anything goes.
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12-17-2007, 10:43 PM
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A Pimp Named Slickback
Character: Tool
Guild: Sanctuary
Server: Mistmoore
Posts: 1,072
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Re: Underwater Combat
I have a lot of trouble auto turning underwater. Keep getting the message that i must be facing my target. But when i see its happening, all I do is strafe right or left and it turns me. I don't know why underwater combat is so fucked. I guess its because no one uses it. Are any of the new raid zones completely underwater? That'd kick ass.
-h
__________________
Let us Pray the Pimp's Prayer.
Lord, please pray for the soul of this bitch and guide my pimp hand and make it strong Lord, so that she might learn a hoe's place.
Amen
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12-18-2007, 09:26 AM
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=
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Re: Underwater Combat
Quote:
Originally Posted by Hoss
I have a lot of trouble auto turning underwater. Keep getting the message that i must be facing my target. But when i see its happening, all I do is strafe right or left and it turns me. I don't know why underwater combat is so fucked. I guess its because no one uses it. Are any of the new raid zones completely underwater? That'd kick ass.
-h
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No raids zone are cuurently and it would suck, pathing on mobs now isn't exactly great, imagine under water..
Home and End helps for kiting under water though.
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12-18-2007, 04:11 PM
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Visitor
Character: Sarkoris
Guild: Allure
Server: Najena
Posts: 49
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Re: Underwater Combat
Thanks for the tips guys..
I don't normally have this much hassle. Maybe its just the extra punch the nmobs have in this expansion damage wise.
Oh and to those that asked about fully underwater dungeon zones (like Kedge Keep from EQ 1) a dev on the design team posted that most players despise underwater combat and they thought any zone like that would be underutilised so unlikely to be included in the forseeable future.
Sark.
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12-18-2007, 05:20 PM
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Regular
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Re: Underwater Combat
\aITEM 822649231 -211480414:a luminous azure shard\/a
You guys still swim? HA! I love this thing.
__________________
<--- Not a noob, contrary to popular belief
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12-19-2007, 10:52 AM
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A Pimp Named Slickback
Character: Tool
Guild: Sanctuary
Server: Mistmoore
Posts: 1,072
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Re: Underwater Combat
Yeah i love underwater with my mystic. Our water breathing spell makes us walk underwater.
BTW, if you made the underwater zone a good zone with lots of good loot, it would not be underutilized. People would bitch about it, but still be going everytime their lockout was up. All the bitching would make them fix underwater combat.
-h
__________________
Let us Pray the Pimp's Prayer.
Lord, please pray for the soul of this bitch and guide my pimp hand and make it strong Lord, so that she might learn a hoe's place.
Amen
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12-20-2007, 03:44 PM
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Visitor
Character: Sarkoris
Guild: Allure
Server: Najena
Posts: 49
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Re: Underwater Combat
That spell used to be more fun when you cast in on your group, and someone jumps into the water at say Nek docks, and dies from the fall. I believe these days you sort of float to the bottom, is that correct.
Sark.
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