EB as a time compression? Are you on crack? As i already said, the ONLY time that it would increase your DPS is if the mobs hp was so low that getting the hp debuff off reduces it's hp enough that it would die on/near the end of your concealment chain. I think this would be MAYBE 5% of the mobs you face. Too low of hp means you'd kill it anyways without EB, too high of hp means you'd still have to keep fighting after your concealment chain. It still has no REAL direct effect on your dps, i.e. - increase damage or decrease casting time/recovery/attack rate.
So, are you saying your DPS is higher on fights where you do the concealment chain at the end versus fights where you do it early? I just wanna get that straight. If thats what you are claiming, I do not believe it.
-h
__________________
Let us Pray the Pimp's Prayer.
Lord, please pray for the soul of this bitch and guide my pimp hand and make it strong Lord, so that she might learn a hoe's place.
Essentially what you guys who think it increases DPS are saying is that if the fight ends within the first 10 seconds, when we drop all the big CA's and spike up for a shit load of damage, that it will increase your DPS......which would be true with or without EB. It's not a difficult concept. EB does not have any sort of direct effect on dps, period.
No that isnt what I am saying. What I mean by time compression is say you are fighting a mob that has 6 million health. And it will take your group 6 minutes to kill that mob. So your raid would have to do an average of 16,666.67 DPS, regardless of EB. However with EB, you will decrease the total health of the mob by 120k (scarring and deadly impale which can remain on the mob the entire fight), making it's health total : 5,880,000. If you kept an average of 16,666.67 DPS. The mob would die in roughly 5 mins and 53 seconds. This is what I meant by Time Compression, you have shrunk the fight from being 6 minutes to 5 mins and 53 seconds.
Ok, on DPS lets apply the same logic. Say in this fight and I am only using one example since I am not going to plot out every single CA and work it out for you to see what effect it has. However in this fight, you use Execute and it does 35k damage.
In a 6 minute fight the DPS would be 97.22.
In a 5 minute and 53 second fight (with EB) the DPS would be 99.15.
You see the increase??? 99.15 > 97.22
If you still can't see and understand than oh well I give up. Don't put the point in EB, I personally could care less. It's your choice, you obviously don't believe it so don't use it.
Dude. Why do you keep going back to 1 CA that can only be used once a fight? Hell, it can't even be used every fight unless you take 10 min between pulls. Can you not see how ridiculously un-useful that benchmark is? It simply does not apply. At least look at the DPS from a CA that will be used continuously. Say, for instance, Gushing Wound. Or hell use Auto-attack, but I like gushing wound because its a CA that we are trying to keep up at all times. The dps done by gushing wound will be the same in the 6 minute fight as it is in the 5 min 53 second fight. Hell, it might even be less if the final 'untreated bleeding' doesn't get to fire off.
I am still hoping Arduros will answer my question.
-h
__________________
Let us Pray the Pimp's Prayer.
Lord, please pray for the soul of this bitch and guide my pimp hand and make it strong Lord, so that she might learn a hoe's place.
Wrong. EB will increase your dps. It may decrease the damage you do, but it also decreases the time required to fight. Damage/Time = DPS. Now EB isn't just affecting you, it effects the whole raid. So the decrease in time and damage is not identically proportionate to each other.
Also, the quicker you kill the mob after going through your concealment chain, the greater your DPS will be. Your a self professed 'calculator' so I'm sure you can figure out why.
He already did. You just refuse to acknowledge it, he told you with an example which is EXACTLY what I am trying to point out to you. But ok, You use Gushing Wound and get 10k damage from it.
Which fight are you going to get more DPS from it, a fight that takes 6 minutes or one the takes 5 minutes and 53 seconds??? DPS = Damage/Time.
But then again you don't get it, so don't worry about it. I am an idiot, don't believe me and put the point somewhere else.
So, are you saying your DPS is higher on fights where you do the concealment chain at the end versus fights where you do it early?
-h
For you exact question. You are confirming that your are getting concealment off in however long the fight is, correct? Ok, in what fight do you think your DPS is going to be higher? The fight that took longer or the one that took shorter???
I honestly don't see how people think that it's as simple as "because the fight is shorter, you're doing more DPS".
Assume we have a 100 second fight. Say:
a) You're ACTUALLY doing 1000 damage each second. That's 1000 DPS.
b) You're doing 100000 damage in 1 second, then 0 damage for the next 99 seconds. That's also 1000 DPS.
Right, so, now let's take Bleeding into account. Now the fight is going to be 2% (? can't remember exact values) shorter, i.e. 98 seconds. This time:
a) You're doing 1000 damage each second, so in those 98 seconds you'll have done 98000 damage, so 1000 DPS.
b) You're doing 100000 damage in 1 second, then 0 damage for the next 97 seconds. Now you've done 1020 DPS.
The ONLY reason EB increases your damage is because Assassins are a burst DPS class rather than a steady DPS. You'll unload a ton of damage in a concealment chain, then do minor(ish) damage afterwards, so you could say you're in situation b).
I've no idea what people are trying to argue before this post cause I got bored of all the BS, but that's about all the complexity I can see from it.
The ONLY reason EB increases your damage is because Assassins are a burst DPS class rather than a steady DPS. You'll unload a ton of damage in a concealment chain, then do minor(ish) damage afterwards
No that isnt what I am saying. What I mean by time compression is say you are fighting a mob that has 6 million health. And it will take your group 6 minutes to kill that mob. So your raid would have to do an average of 16,666.67 DPS, regardless of EB. However with EB, you will decrease the total health of the mob by 120k (scarring and deadly impale which can remain on the mob the entire fight), making it's health total : 5,880,000. If you kept an average of 16,666.67 DPS. The mob would die in roughly 5 mins and 53 seconds. This is what I meant by Time Compression, you have shrunk the fight from being 6 minutes to 5 mins and 53 seconds.
Dear GOD, Gonzo. Look at that paragraph again. You just stated, without seeing it, that EB DOES NOT AFFECT YOUR DPS. You're using the same average DPS in both instances, where's your increase? All it does is shorten the fight. Again, the ONLY time you MIGHT EVER see an increase in DPS because of EB might be in a 10 second fight where you'd still be doing the same DPS without EB. The only things that affect your DPS are things that increase your damage/ attack speed or decrease your recast/recovery time. Do you not get this? EB does not affect any of these. Shortening the length of the fight 10seconds doesn't not increase your dps.....ffs