Quote:
Originally Posted by Heck
Lol....dude, you will still do the same spike damage in the begining of the fight with or without EB. If the fight happens to end then, you will have the same DPS with or without EB. On fights where this is applicable (where the mob dies almost immediately), the time the EB would reduce the fight is so damn minimal that any claimed increase in DPS by EB would be just pure chance, period.
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WRONG!!! If you got the same damage from Concealment in every fight, the damage is then divided by the time the encounter took. In a shorter fight, the DPS would be higher than if the fight was longer. DPS = damage/time. Is there another way DPS is calculated that I am not aware of???
Now the other argument is that if the fight lasted longer, that I would do more damage which would EVEN OUT. WRONG!! If you know how to play your class, in which I would be terribly surprised if anyone did anything other that what I am going to say. Plus I am sure any good player would be familiar with this. It's called "DPS Efficiency".
What does "DPS EFFICIENCY" mean? It is using the CA's that will give you more damage in that particular order when they are up. Simple Question. If Scarring Blow and Velium Strike were both up, which would you hit first. If you think Scarring, delete your toon now cause your a fucking embarrassment to every DPS class out there.
Take this to the last 10 seconds of a fight, and you follow this rule and cast the CA's that do the most damage first and in that order. I will use simple numbers to illustrate this point, however you can insert whatever you want and it will turn out with the same results. Ill do in increments of a 1000 damage.
10: 10000
9: 9000
8: 8000
7: 7000
6: 6000
5: 5000
4: 4000
3: 3000
2: 2000
1: 1000
The total damage was 55000 and the DPS would be 5500 (55000/10). Now lets factor in EB and just to be fair although it would be same result regardless for whatever time the fight lasted, I'll use 5 seconds. The total damage would be 45000 and the DPS would be 9000 (45000/5). So 9000 is greater than 5500, right?
You could even expand this model following the "DPS Efficiency" rule for the entire fight regardless of the duration and the results would be the same. This is regardless of class, fight duration, damage, buffs whatever.
So even though you do less total damage at the end of a fight, time definitely plays a factor in DPS especially if you follow this rule and this rule will get you better DPS if you do follow it. If you don't and you hit buttons at random then your DPS will suck.
So EB does in fact effect DPS regardless of how you want to slice it. Believe me not, I don't care. Of course, you'll have some stupid reason why this wouldn't be the case and the last 5 seconds really don't matter. The increase in minimal but it is an increase, and NOT pure chance.