Quote:
Originally Posted by Chox
Anyone else feel this is a major over nerf? Ya 30sec of in stealth AoE immunity (stealth did not break while using CA's/auto attack) was op, but 30 sec of stealth AoE immune that breaks when you do anything but move is horrible.
I would reply on the SoE boards but they have about as much chance of making a change as if i posted here.....none...Its sad what there doing to some of the "cool" class AA's while leaving others completely unchanged (not complaining about the current aa's...just the inc changes to existing ones).
I mean, would 15 seconds of un-stealthed personal AoE immunity every 1min 30seconds be game breaking?! Now none of my final abilities are "wow thats cool". Excessive Bleeding is the only one that even borders on useful with the others in there current state.
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I never saw the point in even spending points in this tree to begin with. The way it read, it was pointless. Oh, I get to stand and do nothing but I don't get hit by AE's. Then, when someone saw that it was broken, you all jumped the bandwagon and were like, AWESOME.
I can't see how none of you thought it would be fixed anyways. I mean, seriously, did you honestly think they would let something like that go? Use your brains.