Procs that break stealth:
I was looking for a comprehensive list and didn't see one - I may have missed it, however. I can't think of that many off the top of my head at the moment, but I'll start the list here and we can get it rolling, and hope that maybe with a compact list we can bug a dev to get some of them fixed. (Particularly our OWN abilities that do this, as that makes no sense in the least.)
For the most part it seems to be anything that is a secondary effect at the end of an ability(e.g. Untreated bleeding) or a proc off a proc(e.g. Death Mark)
As I understand it, the following procs all break stealth when they go off:
Assassin Abilities:
Death Mark line - When the damage goes off.
Untreated Bleeding - The secondary effect on Gushing Wounds line.
Gear:
Woven Shadow Chestplate - Fangs of Byzola damage proc breaks(Fix inc, according to Fyreflyte -4/24)
Runed Leviathan Carapace - The effect change to the debuff breaks stealth.
Other class Abilites:
Ro's Blade - Wizard proc spell (Maybe?)
Ember Seed - Conjuror proc spell (On the secondary effect)
Deathmarch - Shadowknight temp buff (On cast and secondary procs)
FIXED:
Lifespike, Stiletto of Ruin - Any time the heal proc goes off.(Fixed 4/21)
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Last edited by Benji; 04-24-2008 at 03:51 PM.
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