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Old 06-04-2008, 06:02 PM  
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Default Test update notes

Quoted these from the notes posted today for test.

"Stealth and Invisibility spells should no longer be broken by NPC buffs which trigger off damage. The same will apply in PvP for player based damage shields and similar spells.

Poisons now have the option to auto consume when they run out. Right click a stack and turn auto consume to on and you no longer have to worry about your poisons running out mid fight.

'The Bloodthirsty Choker' should now properly inflict the 5% damage instead of doing slightly more.

Predator
The Stalk line is no longer toggleable."
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Old 06-04-2008, 06:22 PM  
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Default Re: Test update notes

Yeah pretty much what they mentioned during the recent IRC chat things and Aeralik interview, good to see them actually being implemented fast ish.
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Old 06-04-2008, 06:30 PM  
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Default Re: Test update notes

First three are pure win.

What is the stalk thing though?
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Old 06-04-2008, 06:44 PM  
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Default Re: Test update notes

Interesting potential with poisons with no casting time...

Hemotoxin procs, overwrite instantly with caustic, wait 14 seconds repeat.

...i think i'm going to have to make an alchemist. $_$
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Old 06-04-2008, 07:15 PM  
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Default Re: Test update notes

Question about the poison change. Are they going to make it instant cast? OR are you going to be interrupted mid fight by the Applying Poison cast?

Hope you have lots of platz, Vsai. Even as an 80 Alchemist, I burn through plat fast just making my own poison/potions. Its about 20g per smoldering dust on Oasis. I feel myself to be too stingy to burn a whole charge just for alittle extra DPS.
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Old 06-04-2008, 08:20 PM  
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Default Re: Test update notes

Instant Cast.
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Old 06-04-2008, 10:35 PM  
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Default Re: Test update notes

seriously, what is stalk?


edit: NM thats the big deaggro. So it cant be toggled? Whats that mean?


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Last edited by Hoss; 06-04-2008 at 10:39 PM.
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Old 06-05-2008, 12:03 AM  
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Default Re: Test update notes

Quote:
Originally Posted by Vsai View Post
"Stealth and Invisibility spells should no longer be broken by NPC buffs which trigger off damage. The same will apply in PvP for player based damage shields and similar spells.
BEST CHANGE EVER. It only took us bitching for 1.5 years or so for it to get changed.
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Old 06-05-2008, 12:50 AM  
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Default Re: Test update notes

Quote:
Originally Posted by Vsai View Post
Stealth and Invisibility spells should no longer be broken by NPC buffs which trigger off damage.
Damn! Is that why my stealth and concealment chain have been breaking when I have too many mages in my group? Should tell them to back off till the change


Quote:
Interesting potential with poisons with no casting time...
So are they making the actual POTIONS instant clickable? How is it working out on the test server atm? I'll be pissed if I get interrupted or my stealth gets broken by a freaking potion midfight, even if it's instant clickable/castable.
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Old 06-05-2008, 01:50 AM  
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Default Re: Test update notes

Quote:
Originally Posted by Deadman View Post
Damn! Is that why my stealth and concealment chain have been breaking when I have too many mages in my group? Should tell them to back off till the change
No, it's referring to things like damage shields from mobs (Thornstorm etc), and avatar damage shields (you use power you take damage) these types of things really limit Assassin effectiveness on these types of mobs.
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