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Old 07-23-2008, 02:39 PM  
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Default Concealment Chain, how to shorten stealths that contribute.

If this answer to this exists, feel free to flame me and point me in the right direction

I've read several places that when I do my stealth attack to start with mask strike, pinpoint, run the stealths that available and end off with a second mask strike and pinpoint. This adds two more stealths to FF and makes me uber

Stealths that contribute to Fatal Followup is all within10 seconds, but MS and PP are both on 10 second timers as well. I'm assuming there is a external mechanism that is shorting the reuse timers, either a buff or item.

Which class/items are being used? (any specific details would be appreciated as well)
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Old 07-23-2008, 02:43 PM  
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Default Re: Concealment Chain, how to shorten stealths that contribute.

Im not sure if I understand your question, but you might wanna check out your AA builds, unless your asking about masked being used to jump into stealth, not to actually sit in it, concealment is only 7 seconds not 10.
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Old 07-23-2008, 02:44 PM  
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Default Re: Concealment Chain, how to shorten stealths that contribute.

umm, reuse can be obtained from items: cloak and/or ring.
buffs: jcap, roa.

But doing a second PP will not increase your FFU dmg. I haven't tested it, but Vaanir did and made a post about it earlier and I trust his tests...so unles SoE changed something..don't bother.
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Old 07-23-2008, 02:51 PM  
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Default Re: Concealment Chain, how to shorten stealths that contribute.

J cap I know of, although its temporary and can't be cast for X amount of time. Do assassin's have their own Troub assigned to them to max this?

What is ROA?

Which cloak/ring are you referring to?

Thanks
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Old 07-23-2008, 02:53 PM  
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Default Re: Concealment Chain, how to shorten stealths that contribute.

Ring of four winds (cheldrak) Cloak from unrest - yes troubs in raids should have everyone Jcapped on a rotation soon as the immunity is up.

RoA is a similiar shaman ability through AAs.
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Old 07-23-2008, 04:00 PM  
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Default Re: Concealment Chain, how to shorten stealths that contribute.

as i understand it you get a bonus for each single stealth attack you perform in the 10 secs so if you double up on PP it would make no difference. is that how it works? or can you double up on stealth ca's?
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Old 07-23-2008, 04:18 PM  
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Default Re: Concealment Chain, how to shorten stealths that contribute.

Also, masked strike doesn't count in FFU. It puts you into stealth, it is not launched from stealth, which, I believe is the way the wording reads on concealment.




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Old 07-23-2008, 05:28 PM  
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Default Re: Concealment Chain, how to shorten stealths that contribute.

to the OP i thought that before but no dude every stealth attack adds 1 multiplier and repeating a already used stealth attack you do not get an extra multiplier.....however baffle and sinister strike at the moment add a multiplier ...but there fixing that soon making it so ffu will grey out if you used sinister strike in you CC
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Old 07-23-2008, 05:42 PM  
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Default Re: Concealment Chain, how to shorten stealths that contribute.

Quote:
Originally Posted by sam_mcduff View Post
What is ROA?
Ritual of Alacrity
  • Increases Casting Speed of target by 33%
  • Increases Reuse Speed of target by 33%
  • Increases Recovery Speed of target by 33%
Group Only, so you need a Shaman in your Group to get this buff.

Ritual of Alacrity - EQ2i
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Old 07-23-2008, 05:55 PM  
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Default Re: Concealment Chain, how to shorten stealths that contribute.

Quote:
Originally Posted by Dibbis View Post
to the OP i thought that before but no dude every stealth attack adds 1 multiplier and repeating a already used stealth attack you do not get an extra multiplier.....however baffle and sinister strike at the moment add a multiplier ...but there fixing that soon making it so ffu will grey out if you used sinister strike in you CC
Wrong.

They just incorrectly make you able to use the FF CA for 0 damage.

Unless, of course, it's changed very recently, but I doubt it.
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