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Old 08-18-2008, 04:45 PM  
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Default New AA's:

So, we don't actually know anything about the new AA's yet, but we do have this screenshot I'm stealing from Vaanir:





Start speculating now based solely on images!
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Old 08-18-2008, 04:55 PM  
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Default Re: New AA's:

3rd icon from the right, top bar. white and black icon.
Port to FoB. recast 3min.
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Old 08-18-2008, 05:04 PM  
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Default Re: New AA's:

Achievement Point

60 pts for new aa tree

AA lines are straight across and you just pick ones.

Achievement Point: An achievement level cap increase to 200 that offers new achievements for class-specific lines.

General (10 points you will be able to put in)

Archetype (Priest/Mage/Fighter/Scout)

Class (Cleric/Summoner/etc)
Subclass (Warden/Ranger/Assassin/etc.)

One of the new AA lines will be Tradeskill Harvesting. Will increase items harvested per node

SoE would like to boost taunt as one of the new AA lines so crusaders and bruisers can catch up and match the damage of current weapons.

improved critical damage, critical mitigation, and new pet buffs amongst other exciting things
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Old 08-18-2008, 05:08 PM  
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Default Re: New AA's:

It looks like they're going to give us some utility finally. I hope one of them reduces the reuse of evac. As of right now, I'm going to put all 60 points into the food icon. Hopefully that will get me free level 60 food/drink.

Tell vaanir, or whoever took those shots, to mouse over the freaking abilities and take more!



-h
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Old 08-18-2008, 05:16 PM  
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Default Re: New AA's:

yah vaanir man mouse over or somehting get us some infos!!
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Old 08-18-2008, 05:16 PM  
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Default Re: New AA's:

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Originally Posted by Aeralik View Post
Ok here is a recap of my presentation from Saturday which should hopefully explain it all.

There is one new tree for the expansion where you can spend a total of 60 points. The tree is made up of four branches General, Archetype, Class and Subclass. The basic idea here is you start out with some broad upgrades to the player with the general branch and then as you move down they get very class specific. There is no trying to find the optimal path with this tree to min/max other than you need to spend 10 points in a branch to open up the next branch. Also while I mentioned TS oriented stuff in the general branch it was built for all playstyles so I'm sure raiders will find appealing options here.

The archetype and class branches both have one discipline spell as I call them. The subclass branch then has 2 final discipline abilities. I didnt mention this at the panel but the two subclass disciplines will also give out a prefix and a suffix title. These 3 branches also focus on the core roles of that class. So the fighter trees are mainly about defense and aggro control but there are still some dps abilities. The scout and mage trees on the other hand are mainly dps with some options for defensive boosts. Healers obviously focus on healing with some interesting options to improve their damage in solo and group settings where healing isnt too intensive.
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Old 08-18-2008, 05:32 PM  
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Default Re: New AA's:

Quote:
Originally Posted by Hoss View Post
It looks like they're going to give us some utility finally. I hope one of them reduces the reuse of evac.
Look at the icon for the final ability in the scout line. I bet it does just that.

Just based on the look of some others I'm gonna say middle ability in the Pred tree is an enhance to deaggro - and the end Pred ability looks kinda greenish like our INT line so maybe that has some kind of boost to poisons since that fits in with current Predator specs.

In the Assassin tree the fourth from the left I'm guessing is a Mark enhance. Reuse? More triggers?
Final ability on right looks like a dagger making a wide, deep cut to the victim. I'm calling an enhance to our Crits. Not crit chance, but damage.

Some cool artwork, looks like we'll be getting some interesting stuff.
MOAR PICS!
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Old 08-18-2008, 05:56 PM  
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Default Re: New AA's:

i wanna know what the first one in the predator line is. Looks like the X-men logo. Maybe we'll get mutant powers?


-h
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Old 08-18-2008, 08:03 PM  
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Default Re: New AA's:

Quote:
Originally Posted by Hoss View Post
i wanna know what the first one in the predator line is. Looks like the X-men logo. Maybe we'll get mutant powers?


-h
No that's the Xanadu logo with inverted colours, that AA is sponsored by me.

Seriously though, I don't know anything and wouldn't say anything either IF (Read If) I was in the Beta programme because of the NDA blah blah blah.
However, speculation is nice :P
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Old 08-18-2008, 08:49 PM  
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Default Re: New AA's:

That's why I said speculating solely on images!

Wouldn't want to infringe on our NDA's after all.
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