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Old 09-06-2008, 05:55 AM  
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Character: Benjiyardo
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Default A couple of notes on CA mod:

Some of this info will, of course, be things we all know. Well, those of us with brains anyway.

The way tooltips currently work, there's no accurate way to check several CA's to see if you're actually capping them for CA mod or not, because the tooltips are broken and display random numbers for damage, if you have any CA mod whatsoever - and they allow for more +CA mod to work than it would seem they should. Hell if I know why, but I will be sending Aeralik a PM in a minute to ask about it. Those are:

Gushing Wound
Scarring Blow
Deadly Impale
Deadly Blast
Bladed Opening

The main issue I noticed while testing CA mod to check my caps for specific CA's, however, is that it doesn't work for certain CA's properly, according to the tool-tips.

Death Blow, as we all know, has two damage possibilities- One for over 20%, one for under 20%. The under 20%, according to it's tooltip, does NOT gain from CA mod. Bladed Opening, as well, has two damage possibilities- Over 80%, and under. The over 80% damage gets no benefit from CA mod.

I only post this here out of curiousity if anyone has noticed and asked Aeralik(Or another dev) about these issues- and what response they got. I know the first is mentioned elsewhere around here, but the second I haven't ever heard of anyone mentioning previously.(Nor did I find anything looking for it)
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Old 09-06-2008, 10:24 AM  
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Character: Chapel
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Default Re: A couple of notes on CA mod:

Dont bother I beat this to death back when I first started raiding RoK and noticed the numbers change everytime you scroll over it. I bugged Taliira to death about it when he still was allowed to talk to us in game...and its so far down the list of things they were working on that he said itll prob never get fixed.

He did assure me that it is solely a display error tho, might elleviate your fears.
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Old 09-06-2008, 11:54 AM  
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Default Re: A couple of notes on CA mod:

Benj are u adding up the dot ticks to the upfront damage of the CA??

for example a 500 upfront 200 a tick for 5 ticks = 1500 dmg = 750 ca mod going to the upfront portion making it a 1250 up front 200 a tick CA :D
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Old 09-06-2008, 02:43 PM  
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Character: Benjiyardo
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Default Re: A couple of notes on CA mod:

Yeah, I know the dots has been a known issue forever, among *us* at least- the one I'm actually worried about is the second issue.

edit- and yes, Skratt, I figured that much. :P
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Last edited by Benji; 09-06-2008 at 02:45 PM.
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