Quote:
Originally Posted by Donagoness
Its not just that though.
Its the fact that in a decent raid, with decent gear, and a dirge, which are the exact requirements that i said have to be met.
Coercer > Illusionist
BECAUSE
Haste will be capped, double attack will be capped, you will have PoM from coercer, you will have battle cry from a dirge.
therefore a coercers crit bonus and group casting speed gives you something you don't already have capped, therefore giving a bigger benefit than an illusionist.
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do you raid with a coercer group?
let me kick down some knowlege from someone that always seems to get stuck in the coercer group.. mana becomes an issue. sure im gonna get shit load of *wtf mana is never and issue* but bullshit the coercer myth power consumption reduction has nothing on the illy myth power proc in a dps group. basicly what that means is that if your coecer sucks at keeping tabs on mana you're fucked.
you din't mention destructive rampage that's another 10% base you loose sure if you're rocking avy gearz base is higher but nothing close to 100%. oh and that adds to PoM

so illy PoM > coercer PoM
also you can't compare proc haste and DA to constant haste and DA. it's like crit i keep try to stay at 100% crit self buff and let the procs put me well over the thresh hold. most assassin sit around 30% to 40% DA self buffed unless your geared to the teeth.
granted that 5% melee crit bonus for a solid raid assassin is fucking hawt. so IMO it is THE only reason to rock a coercer over an illy and even with the bonus you will find most rading assassins will see about the same dmg as an illy/dirge(this is post gu 52 btw since now DR depending on how much proc gear you has pawns)
i agree with you man it's just that it seems like your trying to say coercer > illy with out the pants even =p
edit. forgot the temp illy INt buff it also brings some nice numbers well.. it's more dmg anyhow lol