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06-17-2009, 03:46 PM
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Keyboard Kerra
Character: Pouncer
Guild: Azure Skies
Server: AB
Posts: 1,056
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Re: New specs since the spell/proc nerf?
Quote:
Originally Posted by Donagoness
Get some reuse, casting speed is awsome.
Getaway has no use, you end up sitting there with your thumb up your ass when you could just joust and atleast use bow attacks instead of sitting there just chilling stealthed thinking you are a pimp when really you are retarded.
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Like I said you gotta know when and how to use it. What scout items worth a damn give reuse btw?
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06-17-2009, 04:05 PM
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Regular
Character: Donagoness
Server: Nektulos
Posts: 397
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Re: New specs since the spell/proc nerf?
Quote:
Originally Posted by Pouncer
Like I said you gotta know when and how to use it. What scout items worth a damn give reuse btw?
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RE2 cloak / Shroud of the Blademaster from MMB
Charm of Bertoxxulous
Bracelet of the trickster.
Anyway, who said anything about gear?
Buffs ftw.
SK gives 10% reuse
Inquisitor gives 10% reuse with devotion
Alacrity is 33% reuse for 30 seconds
JCap is 50% reuse for 33 seconds
Berserker raid wide is 5% reuse
I'm sure there is more aswell, but that is just off the top of my head.
And as for knowing when to use it, what do you mean?
The only time there is to use it is when there is an AE due.
Scenario A - you have getaway, AE is due, you tap the getaway button and chill, stealthed, thumb up ass, hand on penis, until the AE hits, at which point you resume chopping up the mob, gaining 0 DPS the whole time you are stealthed, but remaining rooted in position.
Scenario B - you DON'T have getaway, AE is due, (providing you dont have a solid group) - you joust it, slam a few bow attacks in and wait until it hits, you then run back in which takes <1 second, and resume stabbing the mob, DPS gain is whatever you gained from your bow attack, and bow auto attacks, and procs, and what do you lose? <1second.
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06-17-2009, 04:08 PM
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Regular
Character: Donagoness
Server: Nektulos
Posts: 397
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Re: New specs since the spell/proc nerf?
Quote:
Originally Posted by Mies
hmm assuming Obfuscation still does not apply for Concealment... that might be the way to go.. having 2 CAs that can crit (WIS 4-4 & INT 4-8?) might give a bit more than (INT4-4-4-8) poison damage bonus or the Obfuscation bonus since the big hits are usually tied to a chain.
interesting. will be fun to test.
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Can't see going int and wis just for the attacks being beneficial at all.
Since 16% to poison (single target) is going to add ~150-200 DPS, one of the attacks would need to do over that to gain any benefit.
Looking at my own personal parses, and some others listed here on the parse thread, the poison combination attack doesn't even do over 100 DPS, so looks like a dumb choice.
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06-17-2009, 04:17 PM
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And this time, Don't Suck!
Character: Tool
Guild: Prophecy Reborn
Server: Mistmoore
Posts: 7,645
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Re: New specs since the spell/proc nerf?
Dona, you forgot the shard mount. 3% reuse and anyone can get it.
Also, on getaway, I can see it being useful for pulls. But thats about it.
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06-17-2009, 04:42 PM
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Visitor
Character: Mies
Guild: Vermin
Server: Antonia Bayle
Posts: 21
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Re: New specs since the spell/proc nerf?
Quote:
Originally Posted by Donagoness
Can't see going int and wis just for the attacks being beneficial at all.
Since 16% to poison (single target) is going to add ~150-200 DPS, one of the attacks would need to do over that to gain any benefit.
Looking at my own personal parses, and some others listed here on the parse thread, the poison combination attack doesn't even do over 100 DPS, so looks like a dumb choice.
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You are correct. I can't find anything at all that pushes Poison Comb even close to 100. I was thinking that putting 8 in it instead of the usual 4 might push it up the ranks a bit. (I dont remember what % damage it increases per point).
I always run the STA line for the TSO zones and love it but have never tried it on a raid.
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06-17-2009, 04:48 PM
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Keyboard Kerra
Character: Pouncer
Guild: Azure Skies
Server: AB
Posts: 1,056
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Re: New specs since the spell/proc nerf?
I rarely get any of those buffs unless they're raid wide as I'm usually in the MT group.
Getaway is useful when you have accurate AE calls and you get the timing down perfectly, you won't lose nearly as much dps as you would having to joust and use range, but of course that also depends on the fight and how far you need to range. It's also nice if you need a fast stealth for AE fights and want to use the massacre attack (which has a relatively long cast time, even with the AGI buff). Getaway's instant casting can also be handy as a backup stealth if masked strike misses and you want to hit the mob with a quick ambush.
People get too locked into a mindset that an ability only has one use.
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06-17-2009, 04:57 PM
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Regular
Character: Donagoness
Server: Nektulos
Posts: 397
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Re: New specs since the spell/proc nerf?
Quote:
Originally Posted by Pouncer
I rarely get any of those buffs unless they're raid wide as I'm usually in the MT group.
Getaway is useful when you have accurate AE calls and you get the timing down perfectly, you won't lose nearly as much dps as you would having to joust and use range, but of course that also depends on the fight and how far you need to range. It's also nice if you need a fast stealth for AE fights and want to use the massacre attack (which has a relatively long cast time, even with the AGI buff). Getaway's instant casting can also be handy as a backup stealth if masked strike misses and you want to hit the mob with a quick ambush.
People get too locked into a mindset that an ability only has one use.
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I think people get locked into the mindset that an ability actually has a use, when in fact it has no use at all.
If you are in the MT group - there shouldn't be many AEs that you have to joust really, if the shaman gives a shit about warding you that is.
Being in the MT group allows you to get ritual of alacrity off your defiler aswell, which is one of the buffs I listed.
Massacre? I presume you mean stealth assault? Massacre is a one minute recast, same as concealment, so you would just use it in your chain anyways, while stealth assault is half the recast, so you can stealth up and use it, which is what spy is for, and if you run the problem of not having enough things to cast then the tiny bit of extra casting time from spy isn't going to be much of a loss for you.
The difference on the AE call doesn't really matter.
Providing the AE is Bang on accurate
Your raid leader says AE in 5 guys :
Scenario A - You DO have getaway, you sit in stealth for 5 seconds doing absolutley fuck all, watching the mob beat away at your tank for 5 seconds while you sit drinking a beer and watching TV for 5 seconds, the AE hits and you resume the stabbing frenzy, gaining a total of 0 DPS, and saving a total time of <1 second.
Scenario B - You DON'T have getaway, you joust out for 5 seconds, get both your bow attacks off and two ranged auto attacks, many procs go off, much damage is done, and you feel satisified, when the AE is hit, you run in, consuming a measley one second of your time, and resume laying down the pain on the mob.
Basically, with getaway you dont GAIN ANY DPS but you save 1 second of time
without getaway you GAIN DPS FROM RANGED but you lose 1 second.
SOrry to say but DPS from bow > 1 second, no matter how much you try to say it doesnt 
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06-17-2009, 05:20 PM
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Visitor
Character: Sharach
Guild: Victim
Server: Antonia Bayle
Posts: 42
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Re: New specs since the spell/proc nerf?
Quote:
Originally Posted by Donagoness
Your raid leader says AE in 5 guys :
Scenario A - You DO have getaway, you sit in stealth for 5 seconds doing absolutley fuck all, watching the mob beat away at your tank for 5 seconds while you sit drinking a beer and watching TV for 5 seconds, the AE hits and you resume the stabbing frenzy, gaining a total of 0 DPS, and saving a total time of <1 second.
Scenario B - You DON'T have getaway, you joust out for 5 seconds, get both your bow attacks off and two ranged auto attacks, many procs go off, much damage is done, and you feel satisified, when the AE is hit, you run in, consuming a measley one second of your time, and resume laying down the pain on the mob.
Basically, with getaway you dont GAIN ANY DPS but you save 1 second of time
without getaway you GAIN DPS FROM RANGED but you lose 1 second.
SOrry to say but DPS from bow > 1 second, no matter how much you try to say it doesnt 
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Losing 1 second of dps in a raid is between 10k-20k depending on the Assassin. What is the maximum bow attack?
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06-17-2009, 05:43 PM
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Visitor
Character: Mies
Guild: Vermin
Server: Antonia Bayle
Posts: 21
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Re: New specs since the spell/proc nerf?
No assassin does a consistent 10k-20k every second... it's comes in spikes... you average 17k for a fight because you did 80K in one second and 5k for the next 5 seconds... so plunking a decent hit on a ranged hit is still much better than no dps at all.
but.. I am talking out of my ass since Ive never tried Getaway. It just doesnt make sense to me to lose poise over it.
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06-17-2009, 05:50 PM
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My style is celibate, I don't give a fuck.
Character: Davngr
Guild: Force Five
Posts: 1,824
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Re: New specs since the spell/proc nerf?
Quote:
Originally Posted by Sharach
Losing 1 second of dps in a raid is between 10k-20k depending on the Assassin. What is the maximum bow attack?
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donag is dead on right.
gateway sucks and any assassin using it, in it's current state and with the current content is loosing dps period.
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