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Old 06-18-2009, 12:16 AM  
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Default Re: New specs since the spell/proc nerf?

Donkey raping spec.

Nice
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Old 06-18-2009, 07:34 AM  
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Default Re: New specs since the spell/proc nerf?

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Originally Posted by Donagoness View Post
I think people get locked into the mindset that an ability actually has a use, when in fact it has no use at all.
And yet I just listed a few other uses for it, funny that.

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If you are in the MT group - there shouldn't be many AEs that you have to joust really, if the shaman gives a shit about warding you that is.

Being in the MT group allows you to get ritual of alacrity off your defiler aswell, which is one of the buffs I listed.
I didn't say it was always a good MT group. :P

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Massacre? I presume you mean stealth assault? Massacre is a one minute recast, same as concealment, so you would just use it in your chain anyways, while stealth assault is half the recast, so you can stealth up and use it, which is what spy is for, and if you run the problem of not having enough things to cast then the tiny bit of extra casting time from spy isn't going to be much of a loss for you.
Using the new names for it, "Massacre V" or whatever it is, just trying to get into the habit. Anyway, It's pretty rare for me to need it as part of my conceal chain because its timer is off from the others plus if I'm in a zone that can have mutli mobs I'll sometimes save it for those to maximize its use.

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The difference on the AE call doesn't really matter.

Providing the AE is Bang on accurate

Your raid leader says AE in 5 guys :
Then you count down to 5, hit it, miss the AE (and if it has any kind of stifle/stun component this just adds to the usefulness), and keep attacking without hardly missing a beat. Like I said this is only good under CERTAIN scenarios and if the timers are reliable. There's some risk involved but with enough practice it works great. If you lack the skills don't bother trying.


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Basically, with getaway you dont GAIN ANY DPS but you save 1 second of time

without getaway you GAIN DPS FROM RANGED but you lose 1 second.

SOrry to say but DPS from bow > 1 second, no matter how much you try to say it doesnt
It can be longer than that. How much is your range dps? Jousting back for 5 seconds or more, waiting for the AE to hit, using one maybe two ranged CAs (which can't be cast on the run). So you're talking 6 to 10 seconds of range attack vs. auto attack.

So yeah I have found it far from useless, but I tend to try things on my own than just taking everyone's word for it. Conventional wisdom isn't always so wise, especially not when the mechanics of DPS have been altered.

I'm not saying everyone should use getaway. I'm saying I have found it useful for me.


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Old 06-18-2009, 07:41 AM  
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Default Re: New specs since the spell/proc nerf?

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Originally Posted by Moccasin View Post
Pouncer, Donag knows his shit. I don't think you consider yourself a worldbeater yet and if you do, you shouldn't.
Haha never said I was, just offering an opposing viewpoint. In fact people probably shouldn't listen to me TBH.

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Casting speed is imperative and having time to chill and auto attack is nice given the fact that the flurry chance is so high for an assassin. Getaway and it's functions are not imperative. Standing in place doing nothing while waiting for an AE makes you more useless than jousting the shit and plinking it for a few seconds.
If you're going to disagree with me at least try not to misrepresent what I said. I never said sit there for 5 seconds or whatever in stealth. I said TIME the AE if you have a reliable counter. If it's called in 5 seconds you count down to 5 seconds and hit it, it's an instant cast so that makes it easier. If you do it right you lose 1 or 2 seconds at most, and with luck you won't even lose an autoattack in the process.

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Furthermore, you're in the MT group. Get some crit mit, fondle your shaman's naughty bits and harden the fuck up.
You mean censored, don't you?

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My two cents on different specs: I betrayed to brigand long before this shit was talked about because my guild doesn't really use an assassin. I wouldn't go back right now with the changes. I have tried the STA spec for data and was thoroughly disappointed with it. The lack of auto-attack range limits it's effectiveness quite a bit. Although, I have admittedly never tried it on Gynok or on an AE fight that had mobs with large hitboxes. Still, I see too many variables present to make it a reliable spec, but what else is really worth a shit to take anymore?
You can betray an assassin to brigand? Wonders never cease. Harden the fuck up, Juriel.


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Old 06-18-2009, 07:43 AM  
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Default Re: New specs since the spell/proc nerf?

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Originally Posted by Sharach View Post
I agree with you there. To sit for 5 seconds doing nothing while you can be ranged using the bow doesn't make much sense to me.

I haven't tried Getaway myself but I gather if you use it you're down for 5 seconds? Can't cancel it?
No it's insta cast and you can break it by casting something.
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Old 06-18-2009, 09:56 AM  
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Default Re: New specs since the spell/proc nerf?

Massacre V has the same recast as concealment and the other stealths (moonblade, jugular slice and fatal followup, fyi.
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Old 06-18-2009, 11:56 AM  
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Default Re: New specs since the spell/proc nerf?

this nerf changes nothing, INT is still the best line. quit trying to fool yourselves into thinking otherwise.
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Old 06-18-2009, 11:57 AM  
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Default Re: New specs since the spell/proc nerf?

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Originally Posted by Pouncer View Post
Using the new names for it, "Massacre V" or whatever it is, just trying to get into the habit. Anyway, It's pretty rare for me to need it as part of my conceal chain because its timer is off from the others plus if I'm in a zone that can have mutli mobs I'll sometimes save it for those to maximize its use.
This is a very retarded statement. Very Very retarded. You always need it as part of your conceal chain because its got a higher multiplier for fatal followup. How the hell can you read these boards and think you don't need it in your conceal chain?

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Originally Posted by Pouncer View Post

It can be longer than that. How much is your range dps? Jousting back for 5 seconds or more, waiting for the AE to hit, using one maybe two ranged CAs (which can't be cast on the run). So you're talking 6 to 10 seconds of range attack vs. auto attack.
This statement isn't so much retarded, as it is ignorant. The multishot one is the only one that can't be cast on the run. Spine shot, ear shot, and contrived weapon all can be. And we have 4 ranged CAs which are usually always up for joust situations. I usually used contrived as I'm running back in to turn back on the melee attack.

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Originally Posted by Pouncer View Post
So yeah I have found it far from useless, but I tend to try things on my own than just taking everyone's word for it.
Actually, what you do is instinctively argue when someone tries to give you advice. Then you get stubborn about it and hold yourself back. You are the prototype for reverse psychology. BTW, whatever you do don't betray to ranger. That would be fucking idiotic because you would suck even worse.
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Old 06-18-2009, 11:59 AM  
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Default Re: New specs since the spell/proc nerf?

technically 5 ranged CA's in you count Evasive Manuvers
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Old 06-18-2009, 12:01 PM  
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Default Re: New specs since the spell/proc nerf?

Yup good point, and heck the shocker can be thrown from range and on the run too.
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Old 06-18-2009, 12:02 PM  
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Default Re: New specs since the spell/proc nerf?

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Originally Posted by Jblaze2 View Post
this nerf changes nothing, INT is still the best line. quit trying to fool yourselves into thinking otherwise.
does anybody agree? ive yet to test the STA line out till friday night
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