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Old 05-18-2007, 04:21 PM  
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Default Re: GDoH

overlooked it but next to crits your to hit rate is going to affect your dps more than anything. Don't settle for anything less than the cap in a raid setup(455).
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Old 05-18-2007, 06:06 PM  
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Default Re: GDoH

I generally have a 92% or so hit rate. This has been from parses over the last few months it always hovers around 92%.

Edit:Changed Crit rate to hit rate
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Old 05-18-2007, 07:22 PM  
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Default Re: GDoH

OK, stupid but important question. When I'm talking about my % to hit, I'm solely refering to my pierce and slash. Is that what you guys are talking about as well? Or are you talking total damage including all CA's?

Because if that's what you are talking about, I'm close to that 92% you said. Between 88% and 93% depending on zone.

Just want to make sure I'm comparing apples to apples.
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Old 05-18-2007, 07:29 PM  
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Default Re: GDoH

Ah I was just comparing everything, ill get pure auto attack parses after tonight.
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Old 05-18-2007, 07:39 PM  
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Thanks! I really appreciate all the help.
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Old 05-18-2007, 07:46 PM  
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Default Re: GDoH

Quote:
Originally Posted by Cochy View Post
I generally have a 92% or so hit rate. This has been from parses over the last few months it always hovers around 92%.

Edit:Changed Crit rate to hit rate
i'm talking autoattack. me and rampagious tested this pretty extensively

Last edited by Pryz; 05-18-2007 at 07:50 PM.
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Old 05-21-2007, 04:06 PM  
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Default Re: GDoH

Well, I'm still confused on what to hit % I should be aiming for. Checked our EH parse from last night and we are still all around the 75% mark as far as melee autoattack goes, which would point to not enough debuffs against physical damage if you are saying we should be around 92%.

But after a quick search on the boards here, I've found a few threads with Screen Shots of ACT parses and the autoattack to hit % in those shots are closer to the 75% I'm seeing. (2 examples below). So maybe to hit isn't my problem, but rather group makeup, casting order, gear or something else entirely.

http://www.eq2flames.com/showthread....ight=ACT+parse
http://www.eq2flames.com/showthread....535#post128535

I've also taken a look at all the classes skills to see who has debuffs that would help the to hit%. I'm skipping Swash & Brig debuffs since they have the obvious ones.

Fury - 2 Def debuffs & Agi debuff
Inq - debuff to all
defiler - Agi debuff

Guard - Obliterate (has some debuffs to parry and def, but i dont think this would be used as a debuff since I think its more useful for other purposes)
Monk - Def debuff

Troub - Agi & Def debuff
Dirge - Defense, Agi, Physical mit debuff
Ranger - Def, Deflection/Parry debuff
Assassin - 2 Def debuffs , melee damage debuff

Necro/ Conj - def debuff (bloodlines - Swarm of Bats)

So my next question would be, which of these is a "must" to have up at all times, and which are just a bonus?
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Old 05-21-2007, 05:21 PM  
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Default Re: GDoH

Heres zone parse of MMiS from tonight, was running with around 446 pierce without Swinders Luck.... was on my wireless connection aswell.... (Needless to say, it sucks for gaming)
Thats GDoH and RoD...
With most debuffs id say, although even with every possible agil, deflect, parry, defense debuff id doubt that number would rise by much.

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Old 05-22-2007, 08:34 PM  
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Default Re: GDoH

Awesome. Thanks for posting that. It gives me a great idea of where my weaknesses are.
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Old 05-25-2007, 04:39 AM  
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Default Re: GDoH

vaanir, how often were you swaped between groups during that night? i see you got a wizz proc doing more dps than dirgue's crypt/CoB
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