 |
|
06-15-2007, 12:01 AM
|
|
|
Regular
Character: Kokusho
Guild: Sacrifice
Server: Befallen
Posts: 138
|
Re: LU #36 Changes
Hmm so what will be the best piercer pair post-GU37? I honestly could give a fuck less about slashers unless they add more slash mods.
__________________
|
|
|
06-15-2007, 10:37 AM
|
|
|
Visitor
Character: Ironhide
Guild: Hero
Server: Oasis
Posts: 51
|
Re: LU #36 Changes
Quote:
Originally Posted by Kokusho
Hmm so what will be the best piercer pair post-GU37? I honestly could give a fuck less about slashers unless they add more slash mods.
|
+1 to that. Piercing all the way here.
|
|
|
06-15-2007, 01:23 PM
|
|
|
Regular
|
Re: LU #36 Changes
Quote:
Originally Posted by Ironhide
20-30% of my damage is pierce, from my weapons, that is gonna go up. I dont have uver weps, just GDOH and Vyms Fang. 95% of my CA's are mastered too. I have alot of + piercing stuff (both my adorns are that) but I still need my offensive stance mastered so it can still improve.
for instance, if GDOH was 25-200 before and its 30-250 now, thats a big increase. It will crit for more, and do more damage.
anyway you look at it, our auto attack DPS will go up, quite a bit. I have a theory on some other things that will get a boost from this too but i wanna test it out first.
All in all its gonna require some testing to work out what the new ideal combination is.
|
shurgs I still dont see it.
yea your GDOH will do more damage thats for sure. but your off hand weapon will get nerfed. and do less damage to make up for the increased damage your GDOH will do.
|
|
|
06-16-2007, 12:43 AM
|
|
|
borderline psycho
Character: Badb
Guild: LoC
Server: Runnyeye
Posts: 26
|
Re: LU #36 Changes
As it is now on test, seems Main Hand, Off Hand and ranged weapon are all slowed down when dual wielding. 1.9, 1.6 and 7 delays would become 2.5, 2.1 and 9.3. Just the way it is now, might or might not change.
|
|
|
06-16-2007, 07:51 AM
|
|
|
Regular
Character: Squitch
Guild: Fate
Server: Runnyeye
Posts: 210
|
Re: LU #36 Changes
Thats interesting...
When dual wielding the delay goes up by 30% ish, and the GDoH is down as a one hander with a 4 second delay... does this mean it is now going to have a higher max damage (250 instead of 203) AND a delay of 5.3 seconds?
Obviously thats going to be happening across the board if that is the case, but that is pretty nice.
|
|
|
06-16-2007, 12:16 PM
|
|
|
Rainin' on ur Parade
Character: Sylens/Raina
Server: Guk
Posts: 503
|
Re: LU #36 Changes
for the offhand, if you use gdoh in offhand than the delay would be 5.3 seconds, mainhand remains the same, thats how I understood it anyway, but from what Badb posted doesnt seem like it, hopefully thats a bug that mainhand is slowed down as well.
In order to compensate for the increased damage to dual wielding, offhand delay is slowed by a small amount so that damage over time remains the same.
The screens from test in the other thread also show them as being same delay, but that might not be under DW.
Last edited by Raina; 06-16-2007 at 12:19 PM.
|
|
|
06-18-2007, 11:21 AM
|
|
|
Regular
Character: Hearth
Guild: Imperium
Server: Permadead
Posts: 624
|
Re: LU #36 Changes
Quote:
Originally Posted by Kokusho
Hmm so what will be the best piercer pair post-GU37? I honestly could give a fuck less about slashers unless they add more slash mods.
|
Cheldrek Shard + GDOH
(450+ p)
OR
Clearcutter + Bisected
(450+ Slash)
OR
GDOH + Bisected
(75% + Haste)
That would be my choice
|
|
|
06-19-2007, 02:28 AM
|
|
|
Ratonga Power
Character: Cochy/Bail
Guild: None
Server: Cal Poly
Posts: 934
|
Re: LU #36 Changes
A little more of a constructive post here since my original post was a bit in anger.
Essentially the goal of this LU was to give us more variety in our AA choices from which to choose, however with the way the AA's are currently the choices will be exactly the same. For DPS the best choice will still be str and int all the way. Critting our poisons and all our procs will add up to significanlty more DPS than AE auto attack. While the AE auto attack may be be better for certain fights (basically trash mobs) where the DPS really matters (read named fights which are generally single target) the spell crits will win by significant amount. The AE auto attack needs to be significantly upgraded (maybe to 40%) for it to even be viable with the DPS loss of our spell crits line. It may also need to be completely looked over before the LU is pushed live and changed to something completely different. I know it has been beaten to death but double attack would go nicely here. Maybe 10% MELEE double attack to counter the Ranger double attack they gain in their Ranger tree. Here we accomplish 2 things we begin to close the gap between Ranger's and Assassin's by giving us similar AA's and we make the stamina line a viable choice for a DPSing Assassin.
With Wisdom line we have some nice idea's an ability to make the mob not be able to target anyone for a few seconds as well as another stealth that will add 8% damage to our next combat art. However once again we run into the issue of it being much worse for the primary roll of an Assassin and that is to DPS. While the wisdom line may add some nice deaggro's if you aren't specced str and int you won't be doing enough DPS to pull aggro in the first place. The 8% extra damage on your next ability needs to be permanate for this line to even be feasable for DPS and the 8% extra damage may need to be increased to 10-15% extra damage. If not we are just back to square one where we have 2 trees that are significantly better for DPS than the rest and are the only viable lines for if you wan't to DPS.
__________________
I don't play anymore I just read these forums.
Last edited by Cochy; 06-19-2007 at 02:30 AM.
|
|
|
06-19-2007, 05:25 AM
|
|
|
*
|
Re: LU #36 Changes
Quote:
Originally Posted by Cochy
A little more of a constructive post here since my original post was a bit in anger.
Essentially the goal of this LU was to give us more variety in our AA choices from which to choose, however with the way the AA's are currently the choices will be exactly the same. For DPS the best choice will still be str and int all the way. Critting our poisons and all our procs will add up to significanlty more DPS than AE auto attack. While the AE auto attack may be be better for certain fights (basically trash mobs) where the DPS really matters (read named fights which are generally single target) the spell crits will win by significant amount. The AE auto attack needs to be significantly upgraded (maybe to 40%) for it to even be viable with the DPS loss of our spell crits line. It may also need to be completely looked over before the LU is pushed live and changed to something completely different. I know it has been beaten to death but double attack would go nicely here. Maybe 10% MELEE double attack to counter the Ranger double attack they gain in their Ranger tree. Here we accomplish 2 things we begin to close the gap between Ranger's and Assassin's by giving us similar AA's and we make the stamina line a viable choice for a DPSing Assassin.
With Wisdom line we have some nice idea's an ability to make the mob not be able to target anyone for a few seconds as well as another stealth that will add 8% damage to our next combat art. However once again we run into the issue of it being much worse for the primary roll of an Assassin and that is to DPS. While the wisdom line may add some nice deaggro's if you aren't specced str and int you won't be doing enough DPS to pull aggro in the first place. The 8% extra damage on your next ability needs to be permanate for this line to even be feasable for DPS and the 8% extra damage may need to be increased to 10-15% extra damage. If not we are just back to square one where we have 2 trees that are significantly better for DPS than the rest and are the only viable lines for if you wan't to DPS.
|
If there is a gap... then that would get bigger with what you have suggested, since Rangers would choose the STA line too ?
Arrow Hit % change will make that difference you want anyways, allmost on its own.
__________________
|
|
|
06-19-2007, 05:48 AM
|
|
|
Backstab Babe
|
Re: LU #36 Changes
Quote:
Originally Posted by Vaanir
Arrow Hit % change will make that difference you want anyways, allmost on its own.
|
I do hope so, arrow hit % will affect us as well, but not as much, anyways. How high is the hit %age of a raiding ranger in a decent group anyway? Just wondering. Over 90%? Can't look it up in the parses atm.
__________________

† Andira Vendetta - Innovation
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|