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Old 06-25-2007, 02:58 AM  
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Default KoS AA issue on test

Just found out that

Our Str AA Tier 2(Bladed Opening) and Sta AA Tier2 (Spinning Spear)
are on the same timer. Anyone know if that's working as intented?

Also Sta AA Tier 4 (Surrounding Attacks) doesn't seem to proc, or the % of proctage is incorrect as listed at 28%

Otherwise the Sta line is pretty nice.
Extra aoe for about 1.5 k
Hp Boost
28% Hurricanes
12sec Tsumani and aoe immunity
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Old 06-25-2007, 03:17 AM  
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Default Re: KoS AA issue on test

Made a pvp test asn for shits + giggles and the AoE proc seemed to work fine(at least i got a lot of grey adds in SS...). Can't comment on whether the proc % is working correctly, but it was definitely going off. Went wis for the other line so not sure about the bladed/spear, but i did notice that when i cast my spear ability my wis line's tier 2 deaggro/attack ability began refreshing so all 3 may just be linked.
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Old 06-25-2007, 03:35 AM  
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Default Re: KoS AA issue on test

Read the update notes, because they are taking out the fact that you need weapons they add in a universal attack cooldown for AA attacks, the teir 2 abilities that is~
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Old 06-25-2007, 06:34 AM  
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Default Re: KoS AA issue on test

Quote:
Originally Posted by hearth View Post
Just found out that

Our Str AA Tier 2(Bladed Opening) and Sta AA Tier2 (Spinning Spear)
are on the same timer. Anyone know if that's working as intented?

Also Sta AA Tier 4 (Surrounding Attacks) doesn't seem to proc, or the % of proctage is incorrect as listed at 28%

Otherwise the Sta line is pretty nice.
Extra aoe for about 1.5 k
Hp Boost
28% Hurricanes
12sec Tsumani and aoe immunity

End Ability is not a 12 Sec Tsunami, not close to it actually, you wont be able to do any CAs whilst its active

Rest seems fine :p
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Old 06-25-2007, 06:53 AM  
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Default Re: KoS AA issue on test

Quote:
Originally Posted by Vaanir View Post
End Ability is not a 12 Sec Tsunami, not close to it actually, you wont be able to do any CAs whilst its active

Rest seems fine :p
Tested this out last night on test PvP, and not only are you not allowed to use CA's during the duration, you also wont auto attack. Less then cool. :/
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Old 06-25-2007, 07:44 AM  
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Default Re: KoS AA issue on test

Quote:
Originally Posted by Vsai View Post
Tested this out last night on test PvP, and not only are you not allowed to use CA's during the duration, you also wont auto attack. Less then cool. :/
In PvP it's quite a good ability if you know how to use it correctly, honestly I can see a few ways to utalize it in PvE, but I don't think it's worth the dps you are going to lose by leaving the int spec~
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Old 06-25-2007, 07:54 AM  
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Default Re: KoS AA issue on test

Yeah... the aoe-auto-attack may be able to do as well as the INT line on certain encounters... but I think INT will still be more reliable dps.

Unless I find aggro that much of a problem that the extra hp will be worthwhile :P
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Old 06-25-2007, 04:03 PM  
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Default Re: KoS AA issue on test

Quote:
Originally Posted by Faabio View Post
In PvP it's quite a good ability if you know how to use it correctly, honestly I can see a few ways to utalize it in PvE, but I don't think it's worth the dps you are going to lose by leaving the int spec~
I agree with this statement here I feel that the Int tree will still be the way to go for a raiding Assassin.
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Old 06-25-2007, 10:32 PM  
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Default Re: KoS AA issue on test

Quote:
Originally Posted by Faabio View Post
In PvP it's quite a good ability if you know how to use it correctly, honestly I can see a few ways to utalize it in PvE, but I don't think it's worth the dps you are going to lose by leaving the int spec~

Yep, use it and allow CAs to cool down or something ! (Cheapshot mainly)
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