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Old 06-29-2007, 02:33 PM  
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Default Re: Assassin AA Tree's

Faabio can correct me if I am wrong but I am going to assume he put points into Mark as he is also a PVPer as we all know and mark can be rather stubborn to proc oustide of a raid setting. Many of us are pure raiders so it pretty much procs instantly but when you are in a solo pvp enviorment the extra proc chance will be a very nice addition.
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Old 06-29-2007, 02:35 PM  
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Default Re: Assassin AA Tree's

Can agree that PvPer's would find it useful, not a big PvPer myself
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Old 06-29-2007, 02:58 PM  
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Default Re: Assassin AA Tree's

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It increases trigger chance, which in fact is something and not nothing.
Dunno if that is a good AA for PvP, since I don't do that. But for a raid I find it pretty useless, Mark procs immediately after you applied it already.

EDIT: umh, waited too long to press the "post" button.
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Old 06-29-2007, 05:41 PM  
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Default Re: Assassin AA Tree's

Good point on the coating in pvp faabio, i checked my recent duel logs and that thing gets resisted a fuckton.


As far as the Mark AA I had it when EoF was fairly new and it was great for soloing and duels, but in raids its pretty much a waste of points.
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Old 06-29-2007, 06:22 PM  
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Default Re: Assassin AA Tree's

My AA set-up is about 50% PvE and 50% PvP, I put 5 into mark because it's a bitch to get going when you are by yourself, but when you does you can pretty much consider your opponent dead~

The haste you are going to gain from the haste AA isn't as much as you'd get from Hemotoxin, thus instead of just doing haste I went 5 in hemo, for a PvE aspect~
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Old 06-30-2007, 06:53 PM  
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Default Re: Assassin AA Tree's

anyone else notice that Bladed opening (2nd CA in the STR line) and Point Blank Shot (2nd CA in the AGI line) now share a recast timer? Is this intentional? Is this uniform across all 2nd line CA's?

thanks.
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Old 06-30-2007, 10:28 PM  
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Default Re: Assassin AA Tree's

Folks - any comments on the AA changes after LU36? It will be nice to have the changes made shown on this thread & feedback by the vets...has it made anyone respec yet?

Last edited by titanax : 06-30-2007 at 10:29 PM.
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Old 07-01-2007, 05:46 AM  
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Default Re: Assassin AA Tree's

Quote:
Originally Posted by Aere View Post
anyone else notice that Bladed opening (2nd CA in the STR line) and Point Blank Shot (2nd CA in the AGI line) now share a recast timer? Is this intentional? Is this uniform across all 2nd line CA's?

thanks.
-->
Patch notes GU 36:
Quote:
Removed most weapon requirements from the second set of achievements of all Class achievement trees, with the exception to shield and ranged weapon requirements. They all share the same reuse time as well. Many of these abilities were slightly improved.
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Old 07-01-2007, 09:02 PM  
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Default Re: Assassin AA Tree's

that blows, thanks.
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Old 07-11-2007, 04:07 PM  
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Default Re: Assassin AA Tree's

It appears as if there are as many thoughts on how to complete the "Assassin Tree" as there are Assassins. I have read the forums extensively and have a point/question to make about the use of Enmesh and Hemo AA's...

This is the way I see it....Several reference their parses with and without Hemo and "conclude" that poison damage is greater using Hemo, as long as their AA's are put into Hemo. I have a problem with this in that if one uses AA's in Hemo then they are effectively reducing the AA's that could be put into other lines. Therefore the actual, if any, increase in overall dps would not be as stated since the increased damage potentially obtained from other AA placements is ignored in this conclusion.

In addition, according to my parser, poisons are not resisted, nor is the damage increased to any significant degree by the application of AA's into Enmesh; therefore, imho points are wasted here.

There are many here with much more experience than I...am I missing something?

Last edited by enclaved : 07-11-2007 at 04:08 PM.
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