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Old 02-12-2008, 02:48 AM  
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Default Re: Assassin AA Tree's

just wondering how some of the high parsing assassins have their aa's set now with rok if you guys could pay some screens that would be great
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Old 02-12-2008, 08:50 AM  
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Default Re: Assassin AA Tree's

Well i aint been an assassin for long (since christmas)

But my aa's are as follows



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Old 02-12-2008, 12:44 PM  
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Default Re: Assassin AA Tree's

Hey KTza, the third one down in the agi line. All that does is increase your run speed right? Those 2 extra points are kinda wasted imo. When you get feared you're gunna run like hell now!

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Old 02-12-2008, 01:16 PM  
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Default Re: Assassin AA Tree's

How much does Bleeding effect epics. I specced for it and the "1% only effect targers Stronger" text had me thinking if it was worth it.

I have the Frontload, Getaway, Stabbing spec atm but have enought to make me some AA's mirrors.
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Seriously, all those swaying tree branches moving in random directions, multiplied by however many trees are in my view and draw distance.

Mythic, please give me a way to turn off swaying branches, so my client can concentrate on more important things, such as providing me quicker response times and feedback during combat. - "Oldguy" WAR whine thread.

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Old 02-12-2008, 02:30 PM  
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Default Re: Assassin AA Tree's

runspeed is for kiting n running from mob to mob in multimob encounters
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Old 02-12-2008, 04:44 PM  
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Default Re: Assassin AA Tree's

Theres lots of posts about bleeding eledan. None of the stuff in the eof tree is great, but bleeding is definitely #2 or 3 out of those endline abilities. Consider if you are able to keep 3 bleeding abilities up on the mob the entire fight. Thats 1% of its HPS you've debuffed. On a raid mob that has a million hps that makes him die a lot quicker. The biggest problem I have with it is that it does not show up on the parse. But, I've been bleeding spec'd since eof, so its obviously not that big of a problem for me.

-h
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Old 02-12-2008, 05:07 PM  
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Default Re: Assassin AA Tree's

I always keep the bleeds going after I use Squeeze and if Stealth Assault is back up then I'll run that along with then also

I'm going to try and get some AA's mirrors made and change my spec and see.
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Seriously, all those swaying tree branches moving in random directions, multiplied by however many trees are in my view and draw distance.

Mythic, please give me a way to turn off swaying branches, so my client can concentrate on more important things, such as providing me quicker response times and feedback during combat. - "Oldguy" WAR whine thread.

http://wanzooki.mybrute.com
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Old 03-09-2008, 04:24 AM  
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Default Re: Assassin AA Tree's

Where have you all put those 20 extra points in the predator tree? Wis? more into Int line, str line?
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Old 03-09-2008, 04:53 AM  
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Default Re: Assassin AA Tree's

My pred tree:



My assassin tree:



My pred tree for AE add fights like Flame and shit:



Notice how I don't have Getaway? That is because Getaway sucks asshole cocks!
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Old 03-09-2008, 01:17 PM  
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Default Re: Assassin AA Tree's

I was avoiding get away because as far as I know it is broken or not working. Your first predator tree looks like mine. I've been putting the points into agi, due to all the jousting that gets done in PR. Thanks Gaige.
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