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07-09-2007, 05:22 AM
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Re: ROK Epic Weapons
Quote:
Originally Posted by Vsai
the bonuses to auto attack are just fluff, imo. posted because people will expect them. the big thing here is stealth and positional requirement removal so we can utilize auto attack as more then 1/3 or 1/4 of overall damage output. i refrained from posting stats because i have no idea what what to expect from t 8 gear. For the stat types however i completely agree with Vaanir. Graphic, i was kinda hoping we could hook up a little flying guillotine action. make it look like a 20lbs yoyo. 
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Yeah i know, just added some ideas that seemed like what people would want, besides im not good with adding stats either, so i just mentioned the stat.
Plus my ideas were when i was half asleep ..
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07-09-2007, 01:38 PM
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In your group, charmin' your tank
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Re: ROK Epic Weapons
I really think an useful Proc would be some sort of spell stoneskin. When it procs, we're protected from the following AE. Preventing certain AEs (not 100%) would allow us to be more steady, maintable DPS.
Otherwise, +crit, big delay, huge spread, increase CA damage, decreased CA recast Procs are all very Assassin-like.
Despoil
DW pierce
+65 Str, +35 Sta, +38 Agi, +48 Int, +15pierce
Delay: 4.0 sec
Damage: 95-539
When equiped:
- Caster will Double Attack 8% of Attacks
- Reuse timers decreased 15%
- 1.8 times per minute procs "Insurgent's Advance".
Damage done by next enemy attack is absorbed.
Combat Art damage increased by 50% for 15sec
+25% haste for 15sec
+ 8% spell and melee crit for 15sec
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07-09-2007, 07:20 PM
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Visitor
Character: Vsai
Server: LDL
Posts: 41
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Re: ROK Epic Weapons
My main concern here with the ideas being tossed around is some of these are unfathomable or disproportionate . They changed decapitate from a level 64 spell to a level 70 because they did not want to have to upgrade the spell in t8. That being said i think the idea of having an effect on a weapon that could essentially act as a double up for decapitate is unrealistic. 50% CA damage increase is something else i think is quite beyond all reasonable expectations. If we want to get into unreasonable expectation we can all feel free to be the six year old girl at christmas asking for a pony. When lockeye sends that pony to the glue factory and the effects only become a fraction of what you wanted, you may regret asking for something broke, instead of something more unique. Something to consider...
save a pony, be creative. 
Last edited by Vsai : 07-09-2007 at 07:30 PM.
Reason: typo, double negative
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07-09-2007, 07:31 PM
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Re: ROK Epic Weapons
Quote:
Originally Posted by Vsai
My main concern here with the ideas being tossed around is some of these are unfathomable or disproportionate . They changed decapitate from a level 64 spell to a level 70 because they did not want to have to upgrade the spell in t8. That being said i think the idea of having an effect on a weapon that could essentially act as a double up for decapitate is unrealistic. 50% CA damage increase is something else i think is quite beyond all reasonable expectations. If we want to get into unreasonable expectation we can all feel free to be the six year old girl at christmas asking for a pony. When lockeye sends that pony to the glue factory and the effects only become a fraction of what you wanted, you may regret not asking for something not broke and more unique. Something to consider...
save a pony, be creative. 
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You know im not allways serious? besides my ideas are allways lame when i take a few minutes to think of them, although not too bad either.....
Besides Archonix will probably get an idea off of other people ideas anyways
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07-09-2007, 08:00 PM
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Visitor
Character: Vsai
Server: LDL
Posts: 41
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Re: ROK Epic Weapons
Quote:
Originally Posted by Vaanir
You know im not allways serious?
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I' am holding that typo for my double negative that you quoted.
Back to the subject at hand, i would be in favor of removing numbers from the submissions since none of us are certain what to expect in t8 or exactly what is going to be acceptable by the devs as far as stats and effects go. But thats Cochy' call to make, not mine. As far as actual ideas go, there hasn't really been many unique ones. By removing the numbers we wont need 2 or 3 people saying "haste" or "ca damage increase" 4 or 5 different times in different amounts. Less clutter to dig through.
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07-09-2007, 08:25 PM
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Rainin' on ur Parade
Character: Sylens/Raina
Server: Guk
Posts: 498
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Re: ROK Epic Weapons
Im terrible with naming stuff, so just gonna throw out the idea.
The weapon should have some kind of standard dmg proc, lifetap, etc, then a useable effect on say a 10-30min timer that causes either 100% crit or 100% double attack for like 5-10sec(one or the other only not a chance to do both) and say a 10% chance to kill target on next attack or some attack if under like 5%. If it were 100% double attack it should only affect auto attack imo and 5% may be too high a value, but if it only lasts 5-10sec might not be so huge and a large recast would keep it from being abused.
If not that than some kind of cool castable effect on some timer. There really isnt any gear with a useable effect on it in EoF that I know of and none that are offensive in nature and I think a cool useable effect on a weapon would be pretty unique. I've never really like useable effects personally because they usually arent that great and have a long ass recast, but I think if the effect was good enough the long recast wouldnt matter as much.
As far as other stuff, I definately think it should be cool looking like a sai, bladed chain, or claw type weapon. Slashing or pierce doesnt matter, should have appropriate +skill to match. I would prefer a slashing personally, but dont really care as long as the skills are equally advanceable unlike current. +haste, crit, etc etc doesnt matter which to me.
Last edited by Raina : 07-09-2007 at 08:34 PM.
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07-10-2007, 03:36 AM
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Lil Newbie
Character: Gash
Guild: Mob Squad
Server: Kithicor
Posts: 8
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Re: ROK Epic Weapons
First of all, I would really love for the assassin epic to be a sai. I miss fabled sais too!
some kind of chain scythe would be cool in theory, but the animation would likely be WAY too difficult. (similarly i'd love to see brawlers with nunchuks, but the same problem would arise) So i vote Sai!
Okay, so high delay is a given. piercing should, imo, be a given. i agree we should keep stats out of this for the reasons previously stated. So effects...
I personally like the idea of stealth requirement removal. it would help tremendously in solo situations (without being overpowered -- still wouldnt be able to solo some stuff other classes can) and it would ease the frustration of stealth breaking. obviously a permanent effect would be way to powerful, but some kind of proc or clickable effect with this would be sweet.
On a side note, i've always thought this would be a sweet AA for Enhance: Concealment.
hmm... well my imagination is failing me atm. hopefully i'll come up with something original later on... if so i'll post it. I just wanted to comment on whats been said so far.
Oh, and asking us to make an epic weapon thread for our thoughts/suggestions? you become more my hero every day Archonix!
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07-10-2007, 05:35 AM
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Lil Newbie
Character: Gash
Guild: Mob Squad
Server: Kithicor
Posts: 8
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Re: ROK Epic Weapons
hmm... maybe Focus: Concealment
*removes stealth requirements for all combat arts while concealment is active
i wouldnt want this to be the only effect on the weapon, but it would be a nice start i think.
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07-10-2007, 10:21 AM
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Lil Newbie
Character: Draknishar
Guild: Equinox
Server: Splitpaw
Posts: 6
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Re: ROK Epic Weapons
graphics wise I dont like the idea of a sai, its too simple for an epic weapon, no I think it needs to be a very original looking dagger of some form. perhaps it could have a particle effect but I would rather it not be something simply focusing on the weapon itself like flames or the red stuff on absolution etc.
maybe it could come with its own combat art, preferably a non-stealth flank attack, as a flank attack is kind of assassin-like but we already use our stealths enough  also soloers can stun and go execute a flank attack alot easier than a stealth attack. maybe as its uppgraded so is the skill coming with it.
a proc of some sort is nice, double attack, melee crit etc. are all nice and I wouldnt mind a deaggro or pure dmg or DoT proc of some sort.
the most important in all these things as far as Im concerned would be the originality of the weapon, this shouldnt be an improved version of everything else it should be the best on its own merits.
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07-10-2007, 10:29 AM
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Rainin' on ur Parade
Character: Sylens/Raina
Server: Guk
Posts: 498
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Re: ROK Epic Weapons
I think we should really try to come up with something that is going to be unique and fit the theme of the assassin class, within the bounds of gameplay of course, since it is an assassin epic weapon.
What does an assassin do? Kills quickly and efficiently without being detected. Instead of removing stealth requirements, maybe it should be a clickable that lets you remain stealthed while attacking and maybe (stress maybe) be aoe immune or be able to avoid everything, something like that. Possibly an insta kill for a certain strength of mob or be unable to miss for a period. I dont know, just think it should be something that has assassin written all over it.
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