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Thread: Greater Than >

  1. #31
    Senior Member Liavy's Avatar
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    Default Re: Greater Than >

    Quote Originally Posted by Yojimbosan View Post
    Did someone say earier in this thread that flurry caps at 50%???
    If they did, they were wrong.

    Flurry caps at 100% and does not convert into anything once it overcaps.

  2. #32
    Karmapimp
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    Default Re: Greater Than >

    I reforged my overcap Haste into DPS and rounded off my AE Auto to 100%...here are the results.

    I lost 8.9 flurry

    I gained 5% auto attack damage, 5.3 potency and 2.5 AE Auto.



    That seems really good. I'm going to raid with it for a night or two but I'm expecting to see a good dps increase.
    Last edited by Yojimbosan; 09-18-2012 at 03:17 PM.

  3. #33
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    Default Re: Greater Than >

    <<<Still great!
    [SIGPIC][/SIGPIC]

  4. #34
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    Default Re: Greater Than >

    So now with beta, and there being items that are CC + flurry or CC + potency or CC+ CB. Which would you guys go for and how much flurry and MA are you guys around in beta? My flurry is looking pretty low and wondering if I should do something about it or just say F it and do massive amounts of CB.

  5. #35
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    Default Re: Greater Than >

    pot and cb will be win but def gona want some dps in there. unless they change the conversion to haste, i don't see myself going balls deep into it for flurry even tho.. flurry just got way sexy, i might even get shanty blessings again.

  6. #36
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    Default Re: Greater Than >

    What are your thoughts on ability mod then? How much is too much? Now that we can get 15k+ easily.

  7. #37
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    Default Re: Greater Than >

    with our main damage being shifted from small multiple hits (mark,procs) to bigger hits (ffu,ew) i'd say ability mod should no longer be sacraficed unless you're really low on dps/ae/ma. frankly i haven't even raided any of the new zones so this is my initial impression at a glance. maybe rip or one of the other assassins that have established resources in beta will shed some light on the specifcs.

    imo the "greater than" list from my limited experience would be:

    critical chance > critical bonus > potency > ability mod (don't sacrifice) > dps mod (no idea what the diminishing soft cap would be) > ma (200?) > flurry (75%+) > ae attack (75%+) > haste (unless it becomes our conversion, then it would jump ahead of anything after potency imo) > other random crap cc immunity crap, heals, procs ect.. (dependent on encounter of course)

  8. #38
    "That Guy" Maergoth's Avatar
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    Default Re: Greater Than >

    pretty sure flurry is going to be OP as shit when they swap dps mod / multi attack. Same with AE auto.

    Just saying.
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    wow it sickens me to even believe your a person, no human being would say this

    shame on you

  9. #39
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    Default Re: Greater Than >

    yea, that's just an initial list. i'm sure things will change depending on how the changes are made and what actually sticks and what is changed.

  10. #40
    Slacker
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    Default Re: Greater Than >

    Quote Originally Posted by Maergoth View Post
    pretty sure flurry is going to be OP as shit when they swap dps mod / multi attack. Same with AE auto.

    Just saying.
    That's why they nerfed both. 3% flurry on live now is 0.8 on beta.

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