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  1. #1
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    Default Beastlord Bugs General: Good, Bad, and Ugly

    http://forums.station.sony.com/eq2/p...opic_id=515559

    Quote Originally Posted by Buffrat
    First, it's a work in progress. Posting what I've thought of up until now because if I don't, I'll never post it. I'll try to keep the OP updated as much as possible with bugs/feedback suggestions until they're fixed/confirmed to be working as intended.

    Second, Mods: Please let it stay in General for at least a couple days. We all know once it's moved to the class specific section, people who read it will drop by like 90%.

    BUGS:
    General:
    -Beastlords can't zone into Maj'Dul Arena using champions, client crash every time~

    Abilities:
    -Savage Blaze spell text should probably be changed from 15.0% to just 15 (or 15.0). It seems to be confusing a lot of people when their bar doesn't get a full 15%.

    Advantages:
    -Second slot advantages still don't stack between two beastlords. Spiritual group ma buff/ward still overwrites Feral self cb/flurry temp and vice versa.
    -Neurotoxic Venom SDAs. Not sure if intended.
    -Glacial Roar triggers Ralissk's Insight for each target hit. Not sure if intended.

    Primals:
    -All primals have a hit rate problem. It's possible they don't get hit rate mods like what has happened to some spells in the past, but I don't think that's it. I'm usually fine with a melee group setup, but it can get pretty bad in mage groups. Example: on the Tallon Zek [Challenge] fight in a mage group/spiritual stance, I had a ZERO PERCENT HIT RATE WITH MY PRIMALS on the adds (which are still brawlers btw).
    -The above makes it really hard for us on some fights. If we're trying to fill a chanter spot in spiritual stance, when our power regen primals miss/get parried/etc, our group is screwed. There is no reason that spiritual primals shouldn't be unavoidable (at least the heal/regen parts).
    -Speaking of hit rates, logic. How does a mob parry me breathing fire (Draconic Breath) or dropping comets/something from the sky (Luclin's Pain)? Could these be classified as spells instead?
    -Primal scaling is possibly broken/not working as intended. I'm guessing the base is +10% damage per feral rampage/spirituality and +10% damage per savagery level, then +20%/20% with the heroic AA. This bonus damage is being applied to everything. Everything. Potency, crit bonus, even debuffs. Everything. When I get to my last primal and I'm at Feral Rampage V and Savagery Level 5, I'm essentially getting triple potency, crit bonus, and debuffs on that ability.
    -Ulla's Restoration and Devour both heal the mob they're used on.
    -Brutal Beating and Draconic Breath take -25 savagery, but actually make it back up because they proc Feral Stance for +19 savagery. I'd guess it's the same with Astral Ravaging and Spiritual Stance but I haven't paid attention.
    -Truespirit Venom SDAs. Not sure if intended.
    -Devour and Soulbreath can not be cast on the run. I can understand Soulbreath, but Devour?

    AAs:
    -Savage Howl: Still not worth putting points into. Especially since damage halves per additional target.

    Pets:
    -(Insert Summoner Pet Issues/Pathing Issues/LoS Issues)
    -I'm pretty sure I've seen my pet get feared. I have never seen any other classes pet get feared, but on like Byzola my pet will just go running off like it's feared sometimes. Intended? (This might've just been general pet pathing/los issues and it deciding to stop attacking when I get feared, unconfirmed.)
    -All of our pet-only stuff affects the Sol Ro deity pet and pets like it too, giving them a death save and a damage reduction and aoe avoid. It's pretty great, but it's also probably not intended.

    Feedback/Suggestions:
    General:

    Abilities/Advantages/Primals:
    - Make our non-melee based damage hits use spell resist rates instead of melee avoidance.
    - Make Devour/Soulbreath castable on the run.
    - Make changes as necessary from bugs above.

    AAs:

    Pets:
    - Pathing/LoS/blahblahblah you've heard summoners for awhile.
    If you can't post on official or whatever I'll add what you post here.

    (Assuming they actually don't move it to the no-one-reads-me-section)
    Last edited by Slippery; 03-01-2012 at 07:39 PM.

  2. #2
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    Default Re: Beastlord Bugs General: Good, Bad, and Ugly

    Couldnt get on just now to check, but Chillbarrier wards (used to atleast) for less then the advantage ward. Think it isnt critting.

    I'll 2nd the pet feared thing, the PR fear ae named makes it run off.

    Otherwise we can only hope they actually bother looking at that stuff someday...

  3. #3
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    Default Re: Beastlord Bugs General: Good, Bad, and Ugly

    Chillbarrier is a per-target ward, so yes it will show less than the group ward advantage.

  4. #4
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    Default Re: Beastlord Bugs General: Good, Bad, and Ugly

    Well that was fast. Already discarded to class specific subforums. Fixed link, not that it matters.

  5. #5
    - Guardian - Against's Avatar
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    Default Re: Beastlord Bugs General: Good, Bad, and Ugly

    Quote Originally Posted by Buffrat View Post
    Well that was fast. Already discarded to class specific subforums. Fixed link, not that it matters.
    We had a mod post in pally forums fixes we're coming soon awhile ago... still no response.

  6. #6
    Senior Member
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    Default Re: Beastlord Bugs General: Good, Bad, and Ugly

    Feral Charge cannot be cast on the run either IIRC. It's either Noxious Grasp or charge; I don't recall off the top of my head. Pretty sure it's Feral Charge that you have to be stationary for.

  7. #7
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    Default Re: Beastlord Bugs General: Good, Bad, and Ugly

    It's cool. I'll trade being useless on brawler mobs for being OP as fuck on everything else.

  8. #8
    The dude Raidenclaw's Avatar
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    Default Re: Beastlord Bugs General: Good, Bad, and Ugly

    Please fix the pets, I'm tired of my reptil pet bugging out in EoW and just sits there. And I've had my pet fear as well, ended up having to kill it and recast it. Usually porting to me fixes it when it starts to bug.
    Raidenclaw - 92 Beastlord

  9. #9
    IT'S OVER 9000 gahnand's Avatar
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    Default Re: Beastlord Bugs General: Good, Bad, and Ugly

    QQ you've obviously never played a pet class before.

  10. #10
    Who put me in charge? Cleverascouldbe's Avatar
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    Default Re: Beastlord Bugs General: Good, Bad, and Ugly

    Not sure if intended, but Primal Assault (Heroic Endline) doesn't proc on either Luclin's Pain, or Draconic Breath.

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