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01-07-2008, 04:23 PM
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Owned
Character: Toranus
Guild: Mithril Web
Server: Blackburrow
Posts: 44
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Instance Runner AA
I play an 80 Zerker in a non raiding guild, I have tried the raid AA and it doesnt work well for me.
I am now setup as following
Str 4, 4, 8
Sta 4, 4, 8
Wis 4, 4, 8, 6, 1
Int 4, 4, 7
Using Cutter and the Fetid buckler from unrest.
Also have the Nathsar sword love the double crits i get for about 7k ea. lol. Most are right thought the cutter is not as flashy in that respect but you go through CA's and power slower with the cutter.
On named I go defensive or if i have only 1 healer wich happens a lot. With our non raiding guild we can beat maidens with only one healer. When I use this setup and I don't lose agro often except to a Brigand.
I think this gives the best dps possible any thoughts on what would give better dps? I do a lot of parsing and I do well with my CA timing so don't need to learn that part just thought maybe someone has found an aa set to squeeze out more dps as a instance runner without suffering on dmg intake.
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01-07-2008, 05:29 PM
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Regular
Character: Lizerd Keng
Posts: 900
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Re: Instance Runner AA
thing is, nobody plays the same as others (as far as using the same equipment, group set up, etc). It would be hard for anyone to come tell you what would be the best - for you.
That said...
How much haste do you usually have? If you're into diminishing returns (150+) I'd say INT2 ability is > than INT3.
I also think that STA4 would give more survivability over WIS4.
The build that most people are using, is not only good for raiding. It's the build that I would probably also go with even if I didn't raid.
Things like haste and dps mod are buffed by many classes. Things like faster reuse and recovery (INT2 and INT5), you can't get anywhere (well I think there is one class that can do it but usually the fighters/tanks don't get it). You're probably near 60% mit, so the 2% you're getting from WIS4 is minimal. Theres a few classes that buff skills, and imo having 17 more melee skills won't matter too much. On a raid the other day I had 80 more melee skills than the guardian MT. And guess what? I hit like 83.8% and he hit 84.1% zonewide. That's right, I had EIGHTY more skills and had a lower hit%.
I don't think it's necessarily a raid-only build. It's just trying to get the buffs that are hard to get (ie crits, double attack, and faster reuse/recovery).
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01-07-2008, 05:32 PM
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Say Brah ™
Character: Frogweiser
Guild: Voracity (app)
Server: Kithicor
Posts: 946
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Re: Instance Runner AA
When i leveled my guardian up to 70, i used STR 4,4,8 STA 4,4,8,8,2 INT 4,3 , with instance gear, and mastercrafted and never had a problem. Skill and group setup are a large factor.
__________________
80 Guardian (R.I.P. Berserker)
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01-07-2008, 05:53 PM
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Visitor
Character: Karsgaar
Guild: Ghosts of the Jaggedpine
Server: Antonia Bayle
Posts: 86
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Re: Instance Runner AA
Quote:
Originally Posted by Frogweiser
When i leveled my guardian up to 70, i used STR 4,4,8 STA 4,4,8,8,2 INT 4,3 , with instance gear, and mastercrafted and never had a problem. Skill and group setup are a large factor.
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I used that build in EoF. Now I'm Str 4-4-8 w. full Sta/Int like most raiding zerks these days and I have no problem running any instance with only one healer. I've done full Maiden's runs with all three types of healers solo healing. The only healer class I've never tried it with as a solo healer is a Fury, but I'd be willing to do it if it was a Fury I knew could do the job. One of the easiest runs through that zone I ever did was with a Warden solo healing. Like Frog said, it all comes down to player skill.
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01-07-2008, 08:52 PM
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Mezelast
Character: Mezelast
Guild: Vendetta
Server: Najena
Posts: 236
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Re: Instance Runner AA
I would recommend going:
4-4-8 Str
4-4-8-8-2 Sta
4-5-8-8-2 Int
For anything right now. 8% riposte with the Nathsar is huge, because delay doesn't matter when it comes to ripostes. The parry from Int will get you even more ripostes, because its fairly common to parry in single-group content. The Sta final is great for groups because it amounts to FT and Regen 40 if you spam CAs (which you can with the Nathsar). Except it doesn't apply to the FT and Regen caps, so you have even better point efficiency, which is important for clearing instances quickly. You don't want to slow down your CAs because you're running out of mana, and the more regen you have the harder you can push your haealers mana down.
I prefer maxing out passive haste as opposed to acceleration strike because in instances encounters will usually end before acceleration strike expires. And often encounters will die before all the triggers are used.
The Int final is far superior to the Wis final because +defense and +parry are so common in the past 2 expansions. Plus, reducing recast by 12% allows you to get more Rampage/Open Wounds, and it gives you the option of spamming more CAs; not only single target CAs, but also the AE CAs, which are actually usable on single targets with a 6.0 delay weapon like the Nathsar.
The more dps you can dish out with Rampage/Open Wounds/Extra CAs, the quicker and safer you'll be able to clear instances.
A WIS final build might be plausible for a zerker who would run nothing but MC runs. But with Adreneline the most effective way to kill stuff in this game is to burn the mob down in 30 seconds before adreneline expires.
__________________
Mezelast - Najena's first 80 Warlock
Mezelardo - 80 Paladin
Mezelina - 80 Berserker - Retired due to SOE hate
Mezelline - 70 Defiler - Retired due to SOE love
I  AE IN '08
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01-07-2008, 10:24 PM
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Regular
Character: Lizerd Keng
Posts: 900
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Re: Instance Runner AA
Quote:
Originally Posted by Mezelline
I prefer maxing out passive haste as opposed to acceleration strike because in instances encounters will usually end before acceleration strike expires. And often encounters will die before all the triggers are used.
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Agree with everything you said, but encounters die before triggers are used? You hit accel strike, then 3 CA's and it's up for 30 seconds (or whatever depending on how many points you put in). If you're spamming this takes all of about 4 seconds, so no way the encounters are dead already. And if you hit accel strike then 1 CA and the encounter ends, I'm pretty sure if you start the next encounter quickly you can finish it off by just hitting 2 more CA's. Chances are, we're well into diminsihing returns on haste, and imo this has got to be better. Hell in a group I was in the other day, I was spiking to 316 haste, without the crafted ring and having only 4 points in INT3.
Also, you said something about 8% with nasthar is huge...8% reposte is the same regardless of what weapon you use. You have a chance to reposte when you get hit, not when you hit the mob.
Last edited by Lizerd Keng; 01-07-2008 at 10:38 PM.
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01-08-2008, 10:19 AM
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Owned
Character: Toranus
Guild: Mithril Web
Server: Blackburrow
Posts: 44
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Re: Instance Runner AA
Thanks for the advise guys. I think I will try the setup you recomended. I did it once before but only for about a day due to my dps drop I experienced, especially in Chelsith. Any input there?
Lizerd here you say,
Quote:
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Hell in a group I was in the other day, I was spiking to 316 haste, without the crafted ring and having only 4 points in INT3.
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What is this crafted ring that you are talking about?
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01-08-2008, 10:54 AM
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Lil Newbie
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Re: Instance Runner AA
Quote:
Originally Posted by Toranus
Thanks for the advise guys. I think I will try the setup you recomended. I did it once before but only for about a day due to my dps drop I experienced, especially in Chelsith. Any input there?
Lizerd here you say,
What is this crafted ring that you are talking about?
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Crafted Tynnonium rings of strength/agility. The T8 upgrade from the acrylia rings.
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01-08-2008, 03:55 PM
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Regular
Character: Lizerd Keng
Posts: 900
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Re: Instance Runner AA
Every tier has crafted rings with procs.
The agility ones proc haste and the strenth ones proc dps mod. I think the others proc whatever type they are ie sta procs extra sta, int procs extra int, wis procs extra wis, but not 100% sure as I've never owned them.
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01-08-2008, 04:01 PM
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Disso=Hyperbole
Character: Skel
Guild: Aftermath
Server: Butcherblock
Posts: 1,281
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Re: Instance Runner AA
Only one worth it (for zerkers) IMO is str because its off melee. The agi one is off CA's so fuck that.
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