Quote:
Originally Posted by Aeralik
It's supposed to deactivate if you are no longer berserk since thats part of the spell. I can fix the power crits though thats pretty easy to do.
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I'm not sure if anyone has brought this up yet. Since Berserk lasts 10sec, and Adrenaline M1 lasts 34sec, could Aeralik's above statement be interpreted to mean the following? Or should it mean the following...
You are fighting, are Berserk, and cast Adrenaline. The 34sec countdown begins. Adrenaline does it thing until Berserk wears off. Berserk triggers again. Adrenaline does it thing yet again. Rinse, repeat until the 34sec duration of Adrenaline M1 is completed. So you'd most likely get at least 2x full 10sec durations of Adrenaline, with the perfect scenario being you'd have 3x full 10sec durations. The extra 4 seconds is buffer time to initially cast Adrenaline.
It makes no sense whatsoever for M1 to have a longer duration than Adept 1, yet still cancel when Berserk ends. The problem with this spell currently, is that after the first 10secs, then what? 24secs of power drain without getting anymore benefits from the spell. All you've done for obtaining a Master spell is to suffer a power drain for a longer period of time. This might be clear proof that no Dev actually looked or paid attention to this spell after initially creating it. Their software development database program automatically went ahead and based on % values, created the App1-M1 set of spells for this one. If anyone with any logic at SOE looked at this, they would understand straight away there is a problem here. Clearly something has fallen through the cracks.
As to what the spell actually does and the benefits and drawbacks of it, well you guys are already covering that nicely.
I hope I've explained this clearly, if not maybe someone here who understood what I posted, might be able to illustrate it more clearly.