While I always appreciate someone willing to give suggestions, some of the suggestions seem silly to me.
Quote:
Originally Posted by Buuncha Muskuls
Adrenaline: You have to be berserk to fire it off but it stays up for its whole duration. If you happen to also be berserk when it expires, the power drain dot is cut in half.
|
*Shrug* I agree it should stay up for its full duration, but realistically, since the power drain is already mitigated by your resists, having it cut in half is a little overboard.
Quote:
Originally Posted by Buuncha Muskuls
Frenzied precision: While Berserk the the caster will receive + 24 to all melee skills.
|
Won't happen. +melee skills is one of the guardian's major abilities...
Quote:
Originally Posted by Buuncha Muskuls
Furious Strike: Inflicts 1970 - 3450 melee damage on target
recast: 50 seconds
|
Again, won't happen - Guardian: Mar
Quote:
Originally Posted by Buuncha Muskuls
Deranged Slam: Inflicts 860 - 1440 melee damage on target
Stuns target
Epic mobs gain immunity to this stun for 1 minute
recast: 40 seconds
|
You already two CA's that have detrimental effects similar to what you suggested. One is a knockback + stun, the other is a stifle. As Lizerd pointed out, I don't think you need more buttons to push...
Quote:
Originally Posted by Buuncha Muskuls
Edge of Insanity: Inflicts 2015 - 3000 melee damage on all targets in area of effect
Cast time 1 second
recast 1 min 25 seconds
|
What, Intrusion isn't enough for you? And a CA that does that much damage with only a 1 second cast time is severely overpowered, regardless of the recast.
Quote:
Originally Posted by Buuncha Muskuls
Punctured Artery: Target is able to attack only once per round per weapon for 12 seconds.
|
So you're saying that this nerfs the mob's double attack? I could see this working. It would need to be tweaked slightly - IE:
Target is incapable of causing a double attack for a short duration. When a double attack would have normally ocurred, a charge is consumed.
3 minute recast.
Apprentice I: 1 Charge, 30 second duration.
Adept I: 1 Charge, 45 second duration.
Adept III: 2 Charges, 45 second duration.
Master I: 3 Charges, 1 minute duration.
Quote:
Originally Posted by Buuncha Muskuls
Our health regen group buff should have an aggro/hate added to it. For every 5 points of health regened = 2 point of hate
|
Zerkers generate plenty of hate with their DPS output as it is. As its designed now, the way the class is seemingly intended is to keep aggro by dealing lots of damage to lots of enemies. This really isn't an improvement...