Zerk mythical finally shows...
Maybe i just expect a lot, but i really hoped there would be some CLASS DEFINING bonuses like some others got... lemme see
+ small ae hate based on hp regen.... if your a zerk that cant hold agro, you probably dont have a mythical wep. agro isnt our issue
+ 8da and 10% da on proc... why not melee crit? DA is nearly at cap as it is
100% auto atk and 5% reduction of dmg..... how many times do you come across more than 1 mob in vp? .... open wounds is 100% ae auto atk. why the fuck do we need more? this isnt going to help shit
I DON'T want the guard mythical to change, its fine. but what the fuck, guard now have 40% auto ae, buckler 8% reposte and 60% da bonus, 8 crit on wep vs da, tower shield avoidance, no reposte dmg, no need to clicky and reuse shit, Same exact dmg rating, the proc even hits harder.
Zerk need more survivability for offtanking, or main tanking... as some zerks are MT for their guild and were on the verge of betraying as it is. Taking some of the ideas from players that posted would have been nice... theres hardly any real dps bonus on this wep, shit for defense bonuses, and nothing special about it other than auto AE attacking... we already got 100% ae attack, fuck you use your brains please soe. get an imagination dont stick with the bullshit +hp regen buffs and weak ass ae hate when theres hardly any mobs to ae tank as it is
not asking for anyone to be nerfed, but actually fucking think before you fuck over the class that fully EXPECTED to get fucked
back me up if you know where im coming from, if you dont raid as a zerk, you probably think this is all good and fine and im a moron. just take a look at almost any other class mythical, i think they're all pretty nice for the most part. I'm not being blind, this wep is nearly worthless cept for a shitty dps gain
edit - don't have time to upload or get link from log, someone will post it within hours im sure.
Last edited by Jaixi; 02-13-2008 at 03:37 AM.
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