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Old 07-22-2008, 05:52 PM  
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Default Re: Changes to Zerker Mythical UPDATE

looks awesome to me, for ppl that fear they could take aggro off the MT on close range fights, that's what their reinforcements on a stupidly low recast is for, it happened a couple of times that our paladin would forget to remove holyground when he went back to attacking the avatar, we never wiped because of that, so don't worry
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Old 07-22-2008, 11:06 PM  
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Default Re: Changes to Zerker Mythical UPDATE

So let me get this right here... And correct me if I'm wrong of course.

Lyger: You think the change is good because someone can just macro out the weapon before casting Gibe.

Comalv: You think it's good because the MT can just cast reinforcement when you use this ability.


Correct so far?


Am I out to lunch in thinking that a) I need to swap out a weapon so that I don't fuck over the raid with an ability?! and b) I have to time my snap agro with the MT?!?!

We are the only fighter that doesn't have a button that says "put me at the top of the hate list please". If this +5 hate position Gibe AE bullshit goes into the game, that spell is pretty much garbage.

I guess I should post more on the official forums....
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Old 07-23-2008, 01:45 AM  
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Default Re: Changes to Zerker Mythical UPDATE

you're one of the few i guess who can't seem to work it from both angles. if you have better suggestions, put em out there instead of being a whiney little bitch when something you don't like is accepted.
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Old 07-23-2008, 04:40 AM  
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Default Re: Changes to Zerker Mythical UPDATE

well if u want to put it that way:

Byzola -> i never ever had to use gibe on normal adds since they die istant, on x2 i don't see why i should use gibe at all, on special adds if i use gibe cause the fighter one is going on someone else i use it way before he gets into MT range

Overking -> it could maybe be a problem here, but fight lasts way less than 3 minutes, just use gibe when u sure ur MT has built enough aggro, but then again adds die so fast that after SoH was released i basically never used it

Avatar of Justice -> without going into too much tactics, when i can't use gibe now i couldn't before either.

Avatar of Disease -> why would u need gibe when adds die before they get to the raid?

Avatar of Growth -> dunno where u tank it and where u tank adds but i would have no problem with gibing

Avatar of Hate -> same as above

Avatar of War -> here range could be problematic and gibing could get u lots of unwanted stuff

Nexona -> same as AoG/AoH, if mobs warp to MT zone (and they usually do it when they're just spawned not midfight) 1 normal taunt and an arrow while i'm getting in range is more than enough


So yes now we have to be more careful on gibing on AoW but i think the pros of the change are way way better than the cons. Also on most of the single target adds issues u reported (AoD, Nexona ...) i'd rather use rescue the first time and then if i've got nothing else use gibe next time. But gibe is AoE and should be used that way.

And as i said if u use gibe once to save MT healers' ass from adds and u also get the named in the process, well Reward > Risk imo and MT will have no problem getting aggro back from u like he does if a DPS overaggros


Also in the very very rare case u accidentally pull aggro off MT on a named and he's too slack (taunts on recast) to get it back asap, u're a fucking tank, u can hold it till he's gonna get it back even with just 1 healer in your group (as long as MT healers know their job).


So i'm sorry but i really really don't see the problems u're saying about.

Ofc things might be worse for non HC-Raiders but that's not my point of view so i won't try to guess
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Old 07-23-2008, 04:44 AM  
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Default Re: Changes to Zerker Mythical UPDATE

if i might add one thing u'd have to be way more carefull with using Signet of Betrayal on than the new Gibe, as that will get u on top of the list muc much more often :P
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Old 07-24-2008, 05:22 AM  
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Default Re: Changes to Zerker Mythical UPDATE

i tried to think of buffs they could attach it to to keep it reasonable, gibe was the best choice. attaching it to open wounds just turns another buff into "garbage" as Endo put it, one that i personally use quite often.

insolence was pretty much shit before, i mean you parry/block most incoming attacks, this isn't EoF when every hit counted so it procs much much less to the point of almost not being worth the .5 second to cast it but more just for the initial 2k hate on each mob, which is still there and very much quite easy to work around the hate position increase.

i use gibe in pinches for nexona, for adds on byzola, for pulls in kor'sha and various other encounters. it's still quite usable, but now managable for main tanks and offtanks alike who can learn how to take advantage of the addition.

Last edited by Lyger; 07-24-2008 at 05:25 AM.
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Old 07-24-2008, 09:18 PM  
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Default Re: Changes to Zerker Mythical UPDATE

Quote:
Originally Posted by Comalv View Post
well if u want to put it that way:

Byzola -> i never ever had to use gibe on normal adds since they die istant, on x2 i don't see why i should use gibe at all, on special adds if i use gibe cause the fighter one is going on someone else i use it way before he gets into MT range

Overking -> it could maybe be a problem here, but fight lasts way less than 3 minutes, just use gibe when u sure ur MT has built enough aggro, but then again adds die so fast that after SoH was released i basically never used it

Avatar of Justice -> without going into too much tactics, when i can't use gibe now i couldn't before either.

Avatar of Disease -> why would u need gibe when adds die before they get to the raid?

Avatar of Growth -> dunno where u tank it and where u tank adds but i would have no problem with gibing

Avatar of Hate -> same as above

Avatar of War -> here range could be problematic and gibing could get u lots of unwanted stuff

Nexona -> same as AoG/AoH, if mobs warp to MT zone (and they usually do it when they're just spawned not midfight) 1 normal taunt and an arrow while i'm getting in range is more than enough


So yes now we have to be more careful on gibing on AoW but i think the pros of the change are way way better than the cons. Also on most of the single target adds issues u reported (AoD, Nexona ...) i'd rather use rescue the first time and then if i've got nothing else use gibe next time. But gibe is AoE and should be used that way.

And as i said if u use gibe once to save MT healers' ass from adds and u also get the named in the process, well Reward > Risk imo and MT will have no problem getting aggro back from u like he does if a DPS overaggros


Also in the very very rare case u accidentally pull aggro off MT on a named and he's too slack (taunts on recast) to get it back asap, u're a fucking tank, u can hold it till he's gonna get it back even with just 1 healer in your group (as long as MT healers know their job).


So i'm sorry but i really really don't see the problems u're saying about.

Ofc things might be worse for non HC-Raiders but that's not my point of view so i won't try to guess
Hell ya that's a reply! Yah I guess in my mind I was just going through the fights where I'm close to the MT (more than 1 way to skin a cat so they say, you kill adds far from the MT some fights, some fights we don't).

I think it's awesome that we are getting looked at don't get me wrong, I just hate to be in a dilly of a pickle where I go "fuck I hit gibe" - pulled too much shit and pwned myself, instead of when the shit needs snagging "casting gibe to get it back".



Quote:
Originally Posted by Lyger View Post
you're one of the few i guess who can't seem to work it from both angles. if you have better suggestions, put em out there instead of being a whiney little bitch when something you don't like is accepted.
I did post my thoughts both here and on eq2players. So I hope you feel better getting that off your chest

As OW stands right now in a raid situation I don't need to use it all the time like I used to. I'm capped on haste, and well yah we've already got the 100% AEAA covered.
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Old 07-25-2008, 12:25 AM  
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Default Re: Changes to Zerker Mythical UPDATE

i have no problem with people who disagree, there just wasn't much disagreement when i suggested it on the official forums about a month ago. the devs don't watch this forum at all anymore and, well, i'm just too lazy to copy and paste alot of it over there but i will condense it into general ideas so they can take a look at it and pick and choose.

as it sits for now though, unless all tanks are changed at the same time with a sweep, i think this is about all we can hope to recieve for a little while. now, that doesn't mean i can't ask them to modify things(it also doesn't mean they will still even listen), i just want to be sure it is what the majority want.

Last edited by Lyger; 07-25-2008 at 12:32 AM.
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Old 07-25-2008, 04:00 PM  
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Default Re: Changes to Zerker Mythical UPDATE

change your delay to 4 sec imo!
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Old 07-30-2008, 06:37 PM  
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Default Re: Changes to Zerker Mythical UPDATE

BUMP for the screenshot


Last edited by Endoplasmic; 07-30-2008 at 06:59 PM.
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