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Old 01-30-2009, 12:55 PM  
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Default Green Light for DPS

So my guild gave me the green light to try DPS for the raids. As I just returned from a 2 year break, I'm not to sure what way to go for DPS. Most of the information I have found here is for Tanking / Group builds. Right now I have Warrior: image here Str - 4 4 8 Stam: 4 4 8 Int: 4 4 8 6 1 Zerker Tree is all over the place really. And TSO I have: gen: Healthy Con 5 / Enhanced Mind 5 fight:Swing strike 5 / Offensive prow 5 war:Rally cry 5 / absorbing blows 3 I have 134 AA and climbing to play with, any input to maximize a pure DPS template?

Last edited by Stubbles; 01-30-2009 at 12:58 PM.
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Old 01-30-2009, 01:49 PM  
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Default Re: Green Light for DPS

I cannot tell if you have enough points but you haven't put a single point in the faster refresh timers for our signature abilities (hint: they are yellow and let us hit multiple mobs). Max those before you put any in TSO. TSO AAs are dps-light.
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Old 01-30-2009, 02:02 PM  
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Default Re: Green Light for DPS

uh, yeah, turmoil is the only must in that tree and you dont even have it?
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Old 01-30-2009, 03:09 PM  
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Default Re: Green Light for DPS

well, turmoil was questionably useful before the cast timer dropped (depending on how quickly you pulled mobs and could squeeze it in between).

i still have no clue why anyone would build a "DPS" zerk though, your avoidance goes through the floor and you only gain a tiny bit of overall DPS and will never break the T2 dps barrier.
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Old 01-30-2009, 04:33 PM  
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Default Re: Green Light for DPS

Yes, I know I had no Idea what to take in this tree, as I have been back on my Zerker less then a month, and never looked in to AAs when I was leveling it for anything DPS. This is why I am here asking for some good advice on what to invest points in. As for the Signature abilities, I didn't take them because I am worried about open areas in a raid where areas can cause a wipe. There is no slot for tanks in my guild, and I was hoping to be more useful then the occasional area DPS. If there is no way to up your DPS heavily with out going area, then I guess I will have no choice but to do it that way. I figured there would be no batter place to ask then here.
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Old 01-30-2009, 05:13 PM  
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Default Re: Green Light for DPS

Quote:
Originally Posted by Lyger View Post
i still have no clue why anyone would build a "DPS" zerk though, your avoidance goes through the floor and you only gain a tiny bit of overall DPS and will never break the T2 dps barrier.
You break it on ae fights, and its funnier for some people thats why somes build their zerk as "dps" ^^
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Old 01-31-2009, 06:56 AM  
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Default Re: Green Light for DPS

I enjoy the zerker, I was tyren to see if there was a way I can be useful in a fight other then tanking so I don't have to sit out of raids or roll a new main. In honesty my Zerker is my favorite class to play, and I really want to play it.
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Old 01-31-2009, 01:46 PM  
get off my ass!
 
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Default Re: Green Light for DPS

and who is going to hold aggro off you on an AE fight?
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Old 01-31-2009, 03:58 PM  
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Default Re: Green Light for DPS

Pally

But not after next GU xD
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Old 01-31-2009, 07:31 PM  
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Default Re: Green Light for DPS

What's in the next GU?
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