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Thread: Old AA Thread

  1. #1
    East Coast Barry!
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    Default Old AA Thread

    Since there are SO many different post we see about AA specs, I am going to make this thread.


    This is based upon what my spec will be for SF raids..

    • Warrior Tree




    Benefits from the strength line- 22% Melee Crit. 10% hate gain, 30% increase to taunt hate gain. (10% mit, 15% ca/taunt amount, 25% crit chance WHILE BELOW 50% HP)

    Benefits from the stamina line- 25% Double Attack, Reversal. (instead of 8 in tactical wisdom you could also put 8 in Reversal of Fortune for extra hate.)

    Benefits from the intelligence line- temporary + casting/recovery/attack speed. Up to 17.6 attack speed. Static 20% Reuse and 30% recovery.

    Experienced Insight- 75% strikethough, any combat attack threat proc. 30 second duration.

    I spent my last 9 points in tactical wisdom and dragoon's spin, you can pretty much do as you like with these.

    • Berserker Tree


    Relentless Rage-25% increase to +dps

    Bloodbath/Intrusion/Stunning Bellow-25% increase to the damage.

    Cyclones- Increase radius by 5, reduces resistibilty by 10%

    Debilitation- 100% chance to riposte one melee attack. The other AA's in this tree are not all that great, but the end line is worth spending the AA to get this ability.

    Berserker Rage- Increases the trigger chance by 5%

    Wall of Madness- +9 seconds to the duration

    War Fury- Increases trigger chance by 3%


    Juggernaught- Increases duration by 8 seconds.

    Berserk- 10 seconds of +19.3 attack speed, dps.

    Bath of Blood- Increases base and critical damage by 10%, reduces casting time by .5

    Shot of Adrenaline- Improves reuse speed by 30 seconds, reduces power drain by 25%.

    Total Madness- Increases the number of updates by 3 and the duration by 3 seconds

    Insolent Cry- Increases the amount of threat generated by Insolence by 25%

    Battle Frenzy- 30 second any damage reactive heal for 4% of your max HP.




    I have noticed many people specing all the way down to the end line for Perseverance, i will quote lyger here
    Quote Originally Posted by Lyger View Post
    i've rolled perseverence while soloing and i could hardly tell it was helping at all, if you can't notice a difference while solo then you surely will not notice it when progressing to instances and then to raiding.
    That pretty much explains that.

    • Shadows Tree


    This tree is more flexible the the others, this is currently what i have.

    General Tree-

    Hearty Constitution, Increases max health by 2.5%.
    Swift Journey, Increases mount speed by 10%

    Fighter Tree-

    Swinging Strike, Increases base damage by up to 15% and improves critical damage by up to 10%.
    Enhance:Rescue, Improves reuse by up to 50%.
    Sneering Assault, Increases threat by 2,398-3,997. Increases threat priority by 3 positions. Inflicts 1084-1626

    Warrior Tree-

    Rallying Cry, Adds 105 Combat and Spell damage to rallying cry.
    Absorbing Blows, 10% Chance to resist Stun effects.

    Berserker Tree-

    Gibe, Increases hate amount by up to 15%. Reduces reuse time by 30 seconds.
    Hastened Reuse, Increases reuse speed of raid/group members by up to 5%.
    Unstoppable Will, Adds 5% melee critical bonus to Juggernaut.
    Adrenaline Rush, Adds a taunt on a successful melee attack while Adrenaline is active.

    Wall of Force
    , Absorbs 2 physical attacks that deal 30%+ of your maximum health. 10 second duration.

    Jeering Onslaught, Increases threat priority of targets in Area of Effect by 3 positions. Inflicts 843-1265 melee damage to tagets in Area of Effect.



    Master II Choice- Bloodshower




  2. #2
    HTFU
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    Default Re: LOOK HERE FOR AA HELP

    The only other viable option for warrior AA is 448 str 41 agi for an extra AOE I would toss that in just in case you don't need the extra threat.

  3. #3
    East Coast Barry!
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    Default Re: LOOK HERE FOR AA HELP

    extra hate> another blue ae that doesnt do much for damage. imo




  4. #4
    EQ2 Intern
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    Default Re: LOOK HERE FOR AA HELP

    You dont use the Unyielding Will enhance? To escape its death effect? I use it alot and glad I got that one actually...
    Retired Berserker/Defiler
    Quote Originally Posted by Wiz View Post
    I'm a defiler... and I seem to be useful at keeping tanks alive.

  5. #5
    Prepare for Trouble!
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    Default Re: LOOK HERE FOR AA HELP

    Good solid builds imo.

    Here's what I roll. It's a slight variant, not intended for raid tanking but more for instance tanking.

    Need to remember: WIS tree endline is useless for Berserkers; it requires too many points for too little gain. Can't really justify WIS3 either because it's so easy to cap DPS.

    I'm considering dropping points from Blood Rage, although every bit helps when instance tanking when the mobs don't hit remotely close to your full health bar (especially when you can't trust most healers these days). Points into Cyclones just seems like a waste to me though.

    Enhance Hold Rage is useful in that it outright removes the penalty associated with Hold Rage, basically turning it into a "free" defense buff every 60 seconds.

    Weapon Counter is a waste, points are better spent elsewhere.

    Ultimately it comes down to: Do you want Cyclones, or do you want points in Perseverance Tree?

    Aggressive Nature = Every time you block with your shield, it taunts the mob. It's one of the few ways you can make up for the lost DPS and Aggro of slapping on a shield (helps with Ae tanking especially)

    Adrenaline Rush = Adds a taunt on every attack while Adrenaline is going. Even one point into this is useful for aggro.

    Gladiator's Rage = This adds further to Parry, Defense, and Shield Effectiveness. Even if you're capped Parry and Defense, you'd still pop it whenever you can for the shield effectiveness (which when paired with Aggressive Nature is slightly more aggro to boot)
    No amount of class adjustments will ever cure bad player syndrome.

  6. #6
    Dwarfism
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    Default Re: LOOK HERE FOR AA HELP

    Btw, why did everyone ditch the end skill in Sta line? Isn't it worth it anymore?

    I haven't really played much in past few months.

  7. #7
    The blender O_O
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    Default Re: LOOK HERE FOR AA HELP

    I don't like the extra hate because when I need to tank, I have already over 50% hate bonus and the increased % in taunts doesn't make a difference.

    And in top of that, when I'm not tanking the mob, I already have too mutch aggro xD
    The word "berserker" today applies to anyone who fights with reckless abandon and disregard to even his own life

    RETIRED


  8. #8
    Aggrowhore
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    Default Re: LOOK HERE FOR AA HELP

    Quote Originally Posted by Xalmat View Post
    Good solid builds imo.
    Aggressive Nature = Every time you block with your shield, it taunts the mob. It's one of the few ways you can make up for the lost DPS and Aggro of slapping on a shield (helps with Ae tanking especially)

    Adrenaline Rush = Adds a taunt on every attack while Adrenaline is going. Even one point into this is useful for aggro.

    Gladiator's Rage = This adds further to Parry, Defense, and Shield Effectiveness. Even if you're capped Parry and Defense, you'd still pop it whenever you can for the shield effectiveness (which when paired with Aggressive Nature is slightly more aggro to boot)
    While I agree Aggressive Nature might help with aggro i think it's quite useless, breakdown from my Avoidance shows 50% from stoneskins (i use Stoneskin Boots while tanking) and very very little from block, or anyways not enough to justify wasting 5 points there. In AoE fights (where it's mildly useful) just hit gibe and nothing will rip mobs off u

    Adrenaline Rush is very good, so is Gladiator's Rage and i prefer them to Frenzied Hits (which is very good but i prefer having some sort of reinforcements on Adrenaline) and the additional positions on Rescue.

    For Hardain: the only reason why we lose considerable amount of power right now is Adrenaline, and even if that counted for STA endline (which i'm 80% sure it doesn't) it wouldn't justify points there

  9. #9
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    Default Re: LOOK HERE FOR AA HELP

    Nobody uses the Enhance: Unyielding Will? Is there another way to avoid dying after 36 seconds (or how much is it nowadays)?
    Retired Berserker/Defiler
    Quote Originally Posted by Wiz View Post
    I'm a defiler... and I seem to be useful at keeping tanks alive.

  10. #10
    Prepare for Trouble!
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    Default Re: LOOK HERE FOR AA HELP

    Another reason not to use STA end line: If you have halfway decent power regen in your group (IE: Illusionist with mythical, Coercer constantly power feeding you, lots of group power regen procs) your power will remain high even with heavy Adrenaline use. The only thing that will knock it down is a mob's power drain AE, and the STA end line will NOT protect you from that.
    Quote Originally Posted by Comalv View Post
    While I agree Aggressive Nature might help with aggro i think it's quite useless, breakdown from my Avoidance shows 50% from stoneskins (i use Stoneskin Boots while tanking) and very very little from block, or anyways not enough to justify wasting 5 points there. In AoE fights (where it's mildly useful) just hit gibe and nothing will rip mobs off u
    A good argument against Aggressive Nature.
    No amount of class adjustments will ever cure bad player syndrome.

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