1. 58 Open Wounds
There's really nothing wrong with this ability in particular, but once you get your mythical, this ability becomes almost useless.
My Suggested Change:
Change to a 10% Chance for Group to Flurry.
(5% Chance on Apprentice 1), (10% Master I)
Until Canceled
-
2. 55 Vision of Madness
This Ability was good a few expansions ago, but with mobs critting, double attacking, using devastating AOEs... it just doesn't seem like a death prevention more then a death suspention... The skill just seems to have lost its "cool" as the game got better, I find myself not even putting this ability in my hotbar because it honestly doesnt matter, if im hit for more then that, im usually Dead.
My Suggested Change.
Make it either a Passive Ability That Heals you for 1% every second (passively).
Or
Make it an Ability like Defiler's Cannabalism Ability (even though people don't know it, Berserkers are probably the fastest power burner's in the game.), 10% Health for 10% Power.
-
3. 65 Juggernaught
This ability used to be the thing that made us different, the one thing that made us different from a guardian... but with the new gear out, crit is almost capped.... This ability greatly lacks the "WOW" it had, it barley even makes a difference on a long term parse!
Not to mention the Dev "Aerilak" Cloned the ability for all Dark Elfs and Arasai, "Fury of Innoaeralik"
(which is even stronger then Jug(M1)...
My Suggested Changes:
"Remove All Penaltys Associated with this Ability"
"Add a group Hate Siphon"
"Remove Melee Critical Chance, and Add Melee Critical Damage Bonus %"
4. 73 Relentless Rage
This Ability Is awsome, and a great change to what we used to have.
My suggested Change:
Remove the DPS, and Add Melee Damage Ratio Bonus Instead, Alot of people who have or need DPS are capped in it, and Melee Damage Bonus as far as I know has no cap, and would further the usefulness of the ability, after all, it does the exact same thing, right?
5. 73 Stunning Bellow
This Ability bothers me... Its a Spell that stuns all attackers in target encounter, but its a yell, wouldn't a yell more likely effect everyone around me?
My Suggested Changes:
Reduce the cast time to 1 Second from 4 (so its useful).
Change the "melee" to "mental" Damage. (after all, it is a "yell!")
Change it from Encounter Only To Arc Everything infront of you, with no Penaltys to how many mobs it can hit.
Lower the Damage it does, but make it 100% Chance to hit, since its a yell, theres no way to avoid a person yelling.
6. 75 Bloodshower
This is an Ok Ability.
My Suggested Change:
Reduce Cast time of this spell from 2 seconds to 1 second.
Raise the Amount of Melee Damage this does and increase the Stun Time.
7. 78 Ram
This is an Ok Ability. But has been Nerfed twice...
My Suggested Changes:
Change the Stifle back to a Pure "stun" and add "daze" as well.
8. 79 Body Check
A Very nice and useful combat art, I use it everytime its up
.
My Suggested Change:
Allow us to use this skill without a Shield.
9. 80 Intrusion
This is an ability I don't have in my hotbar, and I wonder if any berserker does...
My suggested change:
Increase the radious it can hit infront of you, and add "Interrupt".
Decrease the Cast time by atleast Half.
10. 80 Turmoil
This great ability is only a mere shadow of it's former glory!
My Suggested Changes:
Make it an Until Canceled buff that adds "heat" damage on Successful Attack, and also hurts the caster.
"If Facing Target"
+150 Heat Damage on Target and 50 Heat Damage on Caster.
"If Not Facing Target"
Inflicts 250 Heat Damage on Caster.
How would you change these spells?