Berserker Bulking (AA Line)
Enhance: Berserk Rage
- Increases the chance to tick by 1% [per/1point]
Enhance: Wall of Madness
- Decreases the penaltys by 20% [per/1point]
- Decreases all damage taken by caster by 1% [per/1point]
- Improves Casting Speed/Reuse by 5% [per/1point]
- Increases Combat Art Damage by 5% [per/1point]
Enhance: War Fury
- Increases the chance to tick by 1% [per/1point]
Enhance: Weapon Counter
- Increases Damage Amount by 5% [per/1point]
- Improves Hit Bonus by 5% [per/1point]
- Improves Casting Speed/Reuse by 5% [per/1point]
- Increases the tick by 1. [per/1point]
Enhance: Juggernaught
- Decreases Penaltys by 20% [per/1point], at 100%, Removes the "Only While Berserk"
- Improves Casting Speed/Reuse by 5% [per/1point]
- Increases the Amount its up by 1 Second [per/1point]
Endline:
Enhance: Berserk
While Berserk:
Adds Slashing, Piercing, Crushing to All Berserks, modified by the amount of attack speed and DPS you gain.
Berserker Perseverance (AA Line)
Enhance: Anarchism - Reduces Penaltys by 20% Each, Adds Damage Ratio Bonus of 2.0 [per/1point]
Enhance: Blood Rage - Same on Live.
Enhance: Relentless Rage - Keep Same.
Enhance: Hold Rage - Reduces Penaltys by 20% Each, adds Damage Reduction Bonus of 2%. [per/1point.]
Enhance: Unyeilding Will - Adds an effect that also makes it reduce incoming damage by the amount of health you gain. [5pts.]
Enhance: Vision of Madness - Adds 1 Stoneskin Trigger, Reduces Casting Time by 25 Seconds. [per/1point]
Endline:
Regeneration. - Passive,
Every Second, this heals Caster for 1% Health and 0.5% Power.
Berserker Debilitation (AA Line)
Enhance: War Pledge
- Increases Damage Amount by 5% [per/1point]
- Improves Hit Bonus by 5% [per/1point]
- Improves Casting Speed/Reuse by 5% [per/1point]
- Improves Hate Amount by 5% [per/1point]
Enhance: Invasion
- Increases Damage Amount by 5% [per/1point]
- Improves Hit Bonus by 5% [per/1point]
- Improves Casting Speed/Reuse by 5% [per/1point]
- adds an effect that decreases targets physical mitigation by 500 [per/1point]
Enhance: Body Check
- Increases Damage Amount by 5% [per/1point]
- Improves Hit Bonus by 5% [per/1point]
- Improves Casting Speed/Reuse by 5% [per/1point]
- Increases the Stun by 1 Second [per/1point]
Enhance: Dismember
- Increases Damage Amount by 5% [per/1point]
- Improves Hit Bonus by 5% [per/1point]
- Improves Casting Speed/Reuse by 5% [per/1point]
- Adds an Extra tick of Damage [4 seconds to the duration] [per/1point]
Enhance: Head Crush
- Increases Damage Amount by 5% [per/1point]
- Improves Hit Bonus by 5% [per/1point]
- Improves Casting Speed/Reuse by 5% [per/1point]
- [adds an effect] Reduces Melee Critical Damage/Spell Damage by 1% [per/1point]
Enhance: Ram
- Increases Damage Amount by 5% [per/1point]
- Improves Hit Bonus by 5% [per/1point]
- Improves Casting Speed/Reuse by 5% [per/1point]
- Reduces Power Cost by 10% [per/1point]
Endline: Gutroar, Keep it how it is, its fine now.
Berserker Cyclone (AA Line)
Enhance: Bloodshower.
- Increases Damage Amount by 5% [per/1point]
- Improves Hit Bonus by 5% [per/1point]
- Improves Casting Speed/Reuse by 5% [per/1point]
- Increases Stun by 1 Second. [per/1point]
Enhance: Intrusion
- Increases Damage Amount by 5% [per/1point]
- Improves Hit Bonus by 5% [per/1point]
- Improves Casting Speed/Reuse by 5% [per/1point]
- Increases Critical Damage Amount by 5% [per/1point]
Enhance: Stunning Bellow
- Increases Damage Amount by 5% [per/1point]
- Reduces Resistability by 5% [per/1point]
- Improves Casting Speed/Reuse by 5% [per/1point]
- Increases the Range by 1. [per/1point]
Enhance: Turmoil
- Increases Damage Amount by 5% [per/1point]
- Improves Hit Bonus by 5% [per/1point]
- Improves Casting Speed/Reuse by 5% [per/1point]
- Increases the tick by 1 [per/1point]
Enhance: Open Wounds
- Increases the Amount its up by 2 seconds. [per/1point]
- Adds a bonus to Accuracy [per/1point]
- Improves Casting Speed/Reuse by 5% [per/1point]
- Adds a bonus to Melee Critical Base Damage by 1% [per/1point]
Endline: Cyclone - 1 pts.
Passive - Adds a 5% Chance to Flurry
Increases Spell Critical Chance by 50%
This would fix alot of broken skills and alot of our problems, without overpowering us ((if you read carefully, alot of this is what other classes got))