Re: Agro holding advice
first, i:d like to tell ya a bit about myself, i have a 80 guard (myth) on najena, 184 AA, no problems holding aggro. I also have a new 80 zerker on unrest, almost in the exact situation as sloth, under 150 AA, T1 gear, basically a gimp. so here:s my 2 cents.
as mentioned before by so many, that grp was doomed from the start. A gimp zerker can:t hold aggro without any hate transfer. my advice to you and i:m serious when i say this, DO NOT grp without a dirge and/or coercer perferably both. if the grp says they have a swash or sin for transfer, tell them fuck off, seriously, as of now with your gear and AA (especially if they have myths) it:s just silly and demeaning.
But, that:s not what I wanted to write about. I:d like to discuss micro managing your CA:s. I:m not talking about timing your AA. Do you know exactly what each of your CA:s do? Daze, stifle, stun, knockdown? did you know that a zerker can effectively keep a mob stun locked for about 7 to 10 seconds (instance mobs). all this can help you keep aggro, or at least keep the mob from running around and smacking your grp members. A technique i:ve been using knowing that aggro might be a bit of a problem is this:
single target:
pre pull: equip shield, pre buffs
body pull back to grp. 2 taunts when mob is inc (yes i taunt)
mob is in melee range, body check (stuns the mob for a few seconds) switch to duel wield
war pledge, executioners wrath, frenzied hits, bloodshower (knockdown:stun), (another CA), stunning below (stuns encounter), follow up with your debuff CA:s. , this sequence effectively stun locks a mob for 7 to 10 seconds. by this time, the mob should be almost dead or at least debuffed considerably.
note on taunting: taunt, why not? hate is hate, the casting speed of your taunts is so fast you won:t notice casting them anyway, and more importantly, your single target taunt is has an interupt, if you get lucky enough to interupt a mobs cast, all the better for you. it:s an extremely beneficial skill to be able to watch a mob and interupt his casting and a must against some mobs (varsoon).
this thread was meant for the zerkers who don:t have the uber gear, weapons, or buffs, the ones that are just starting out and don:t have the last line in the TSO AA. the ones that find themselves having a troub healing their grp???
note on some strange characters in this text: i:m typing on a japanese keyboard and the characters are not where i:m used to and can:t be fucked looking for them so you:ll have to deal with the semi colon.
feedback on the micro managing techniques you guys use is most welcome, or any technique you have found to work when you:re not in that ideal grp for hate is most welcome aswell.
Telamon : 80 guard najena
Oileus : 80 zerker unrest
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