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  1. #21
    Prepare for Trouble!
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    Default Re: Current AA Thread

    That build is remarkably similar to my build. Mine is designed for heroic tanking exclusively, where our personal damage redux plays a much more important role than it does on raid (you can't count on getting a good healer when all you do is PuG).

    Cyanide's AA build

    Incidentally I'm seeing WIS tree usage rise across the board.
    No amount of class adjustments will ever cure bad player syndrome.

  2. #22
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    Default Re: Current AA Thread

    well here is the adrenaline info i got earlier testing it out

    1 point:


    2 points:


    3 points:


    4 points:


    5 points:



    so there ya go, yes it is currently bugged and not working as intended....no im not going to recommend switching over the 4 points based on a respec they could fix at any given moment (because it is clearly bugged, the tooltips on the skills show a much bigger change between 1 and 5 points)

    im gonna leave the 5 points in there on the spec cause thats how it should be, but if you absolutely need 4 points for now, then move it over cause it is giving the same thing with 1 as it does with 5 at the moment

    and to the wis line thing, im not saying thats a bad deal, but you definately need 10 points in your dragoon spin IMO, i'd like to see the parses you put up with that spec, because honestly, you could go with 0 aa's in t3 gear and underfoot jewelery and still tank just fine, but the boost from the 10 points in dragoon spin and exe strike seem nice in the parse (small, but more difference then the wis line provides)

    and i did raid for a few weeks with that same type of spec in theory, i dropped the sta line except for the minimum DA and crit i needed in str, and picked up the wis endline and i didnt notice enough of a difference to stay with it, other then losing the avoidance from the extra block, i started taking more hits

    considering our avoidance is already the lowest of all 6 tanks, that extra shield block comes in very handy on the mobs you HAVE to use a shield for, so if you are in a guild that doesnt DO any of those mobs, then go for the wis thing and balance out your own DA/crit, but if you're not, i'd stick with the shield mod

  3. #23
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    Default Re: Current AA Thread

    most of these "suggestions" or other specs.... i've tried out multiple times for raiding, and the one i posted was the one with the best balance for max tanking/max dps

    i tried out the str end line spec, tried out the wis endline spec, i used gut roar for most of the start of the expansion, and gut roar is definately useful, but it essentially takes away your bonus to heal, your attak speed/dps mod reduction, etc.....

    BUT it is a very viable alternative, so here is what i would do if you keep the other 2 trees the same and want to grab gutroar, go with this spec:



    i definately think that could be a viable raid spec, i'll have to play around with it again since the heal nerf (i havent been speced for gutroar since before the nerf)

    and if you take advantage of the 4 extra points from adrenaline rush for now, you could maybe play around with that wis line in warrior, or put them in that left line for a little boost to your nerfed heals and atk/dps reduction to get the VoM reuse reduced instead of the unyielding will aa, but i would bare minimum keep 2 points in that reuse even if you drop perseverance

    i do kinda have a hard time posting a spec for anyone and everyone to read, that will end up gimping you by 20 atk speed/dps mod at all times almost, considering a lot of zerkers that raid may not have the groups/procs to keep their dps mod and atk speed maxed with the negative 20 on them by losing those aa's.... but since a lot of us run at like 250-450 dps/atk speed depending on your group in raids, then i'll definately consider it for myself, and change the one i got posted on front if it turns out to be way better in the long run

  4. #24
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    Default Re: Current AA Thread

    haha, i think you guys are winning me over on the wis line, last time i tried it out (last month for 2 weeks) it seemed a lot squishier, but honestly, looking at numbers, you only lose about 400 avoidance (which is a nice chunk, considering we dont go much over 13k)

    but i think with as much time as we spend offensive tanking/huge penalties on our defensive stance, this may outweight that

    so im gonna update the post with the gutroar and the wis line changes for raiding also

    i hate losing the points out of executioners strike (you lose over 1050 dmg off the top end going from 10 points to 4 points) but again..... the added defense while DW/2hand and the added hit rate while in defensive stance will probably make up for this loss

  5. #25
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    Default Re: Current AA Thread

    Quote Originally Posted by Xalmat View Post
    That build is remarkably similar to my build. Mine is designed for heroic tanking exclusively, where our personal damage redux plays a much more important role than it does on raid (you can't count on getting a good healer when all you do is PuG).

    Cyanide's AA build

    Incidentally I'm seeing WIS tree usage rise across the board.

    Just asking....Why put 8 points in the SF Wis endline? Is the 4% going to make that much of a difference. Seems like a waste of 8 points.

    Not flaming here, just curious for my knowledge.

  6. #26
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    Default Re: Current AA Thread

    Quote Originally Posted by Jopi View Post
    Just asking....Why put 8 points in the SF Wis endline? Is the 4% going to make that much of a difference. Seems like a waste of 8 points.

    Not flaming here, just curious for my knowledge.
    1. Because you don't need the KoS Wis Endline to benefit.
    2. Because other than Slayer's Furor, there isn't a lot of value in SF Attributes at all.
    Slayer's Furor is a must have regardless of your spec, so it's a given that all Berserkers will spec it. But let's look at the other options:

    Executioner's Fortification: Only useful if you spec for Executioner's Fury. And let's be honest, there's very few Warriors (this includes Berserker and Guardian) that spec for it.

    If healers are doing their job, you will be full health full time (and never benefit from Executioner's Fury in the first place). If healers aren't doing their job, against epic mobs you will be dead for dropping below 50% HP for more than a second.

    So its only partially usable in Heroic and maybe Solo situations, and rarely Epic situations. Not to mention the extra mitigation boost is pretty negligible when you think about it.

    Extended Reflexes: Only useful if you spec for Dragoon's Reflexes. While useful in theory, keep in mind you can't use CAs while Reflexes is going. So in effect it's a double edged sword.

    Few zerkers spec down this line in the first place, because our mythical completely negates Dragoon's Cyclone even being useful, and Dragoon's Avoidance is useless on raids.

    Reversal of Fortune: In theory it sounds good, every time Reversal goes off, it procs a taunt. In practice, because Reversal only triggers once every 30 seconds, and only if you wear a shield, it ends up being an extra tiny amount of hate every 30 seconds compared to everything else we have.

    Also Stamina line is going out of vogue these days unless you're going super defensive (10 in Gladiator's Revenge), because berserkers rarely wear a shield anymore and easily cap DA without the line....except on the very hardest of content.

    Either way. Horrible amount of hate/second overall for the heavy investment you need.

    That leaves us with:

    Tactical Wisdom: 4% accuracy in offensive stance (further improving our DPS and therefore aggro), and 4% mitigation in defensive stance (further improving our survivability when we absolutely must go ultra defensive). Either way, what's not to like?

    What's more, it works regardless of your AA options. You don't need the WIS line's Stance Mastery, unlike the other three options each requiring AA from the lines above them (and in 2/3 cases endlines).
    No amount of class adjustments will ever cure bad player syndrome.

  7. #27
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    Default Re: Current AA Thread

    Yea I was hitting ~24k+ threat procs with 5 points in Adrenaline last night, with Juggernaut up. My berserker tree is very similar to the one posted above, with a few different points in the CA tree.
    [SIGPIC][/SIGPIC]

  8. #28
    So what !!! Gosta Dirk's Avatar
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    Default Re: Current AA Thread

    How does this look then ?
    For a mix of dps and tanking (Heroic and raid)

    My build

    Thanks

  9. #29
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    Default Re: Current AA Thread

    Quote Originally Posted by Gosta Dirk View Post
    How does this look then ?
    For a mix of dps and tanking (Heroic and raid)

    My build

    Thanks
    Looks good to me, considering it's about the same as my build, lol. My opinion is that Ward of Rage is very underrated for heroic tanking, but if you do a lot of raid tanking it's not really going to make a difference on raids.
    No amount of class adjustments will ever cure bad player syndrome.

  10. #30
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    Default Re: Current AA Thread

    Hey built just FYI belly smash works in raid
    I did some studying and theres one class i can see so far that can KB epics (warlocks: at least that what my guild warlock told me)

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