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  1. #1
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    Default Current AA Thread

    edit: clarifying the 1st posted spec thats a great dps/some shield tanking and is for RAIDING and also adding in a 2nd spec for all the 6 man group/offensive(easy) raiding tanks called GROUPING at the bottom due to many many requests for people that dont raid at all

    all the aa specs here are either old or just plain dumb for raiding, so heres what I use so I can send people here instead of sending me tells in game all the time

    just click the link to play around with dropping the battle hardening or something in the TSO line if you need more DA or crit in the warrior tree, each character is different in that aspect, use your aa's and adornments for your crit/da at all times before you go and gimp your gear


    ~RAIDING~

    http://www.beetny.com/eq2aa/?102o145...55@3155551@111

    and if you dont want to go look at that, heres the pretty pics for you instead:







    yeah, so if you need more DA/crit, drop battle hardening from shadows first, fill that up in warrior

    for your red adornments, you want Rampage, Mutilate, and Jeering Onslaught in your dps gear, potency in chest and crit bonus in legs

    unless you are low on DA/crit, grab those 5% red adorns to fill in those stats, its better to lose 2% cb red adorn for the 5 DA you need, then put on a piece of gear with 8%, but lose 2.5 cb and 2.5 potency to do it.....

    everyones different, no one has the exact same gear in every slot, so your stats will float and rotate as you improve, your white adorns, your red adorns will change, there is no right or wrong in this

    Rule #1: at all times, you want to have your crit and DA around the 95-100% mark on your own (assuming you have a bard in your group in raids, both will be over 100)

    Rule #2 is, potency and crit bonus in as many pieces as you can possibly manage, without breaking rule #1, this can come with red adorns, white adorns, fill these adorn slots first before swapping gear for your crit/da needs

    between the AA spec, and choosing your gear wisely for a nice balance, you shouldnt have any problems improving your DPS, grabbing mobs easier, and being able to tank if you are asked to


    ~GROUPING~

    http://www.beetny.com/eq2aa/?102o145...55@3155551@111







    With a lot of the legendary gear/lower raid gear, your crit/DA will be a lot higher to sustain dropping the AA's for them if needed, if you can drop the extra Crit/DA then do so and boost the Executioners Strike to 10 points, this spec will also help you tank better in offensive stance if that is all you ever use

    Obviously, you will need to fine tune/adjust the Crit/DA points to fit your character

    If you are in need of more crit/DA aa's then drop the ward of rage in the zerker SF tree and put in points before compensating with adorns.

    - edited: swapped 5 battle hardening to 5 shield slam in shadows, since its a nice 400ish~ dmg increase and no shield required anymore
    - edited: moved the 1 point from blood rage to weapon counter
    - edited: added a 6 man/offensive only zerker spec
    - edited: moved sta shield mod to wis line, and persevere to gutroar

  2. #2
    Berserker Betrayer Betrayer
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    Default Re: Current AA Thread

    Stickied and updated the title

    Aftermath Revival!

  3. #3
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    Default Re: Current AA Thread

    Shadow tree is nearly the same as me.. but i dont use the points in rescue have them on shield slam now since you can use it both when dw and when you have shield on. Dont really see the point in having some extra pos on rescue since we have shit loads of snap aggro tools atm.

    The Berserk tree is abit diff tho... Why havent you putted points in UW really... with out them the AB is shit really... And with the heal nerfs points in blood rage and stuff are pure junk for raids anyway. Still looks good as a BG spec or solo spec.

  4. #4
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    Default Re: Current AA Thread

    the 8 positions in a raid setting are a must IMO....if you are the one eating wipes, and half way up the agro list when the next wipe is coming, 3 position snaps are useless.....the 8 positions is the only thing that will save you

    and the 5 points in unyielding will are a complete waste imo, sure you can drop it in there and lose something in one of the other tree, but taking all your points out of blood rage and losing your controlled rage penalty decrease (which i have up at all times) and cutting your VoM cooldown in 1/2 is such a waste imo

    i'd rather max out the deathsave that actually stays on, has a 2.5 minute cooldown, and doesnt have a chance of killing you, rather then one you have to activate right before dying (which you very rarely have time to stop a hard spike in raids) and have to time your berserk with it after

    havent used that skill ever since the VoM changes at all, but if you live by it, by all means waste the 5 points in there over the 5 in an extra 5 hate positions on rescue, i don't think it'll serve your raid better though

  5. #5
    EGO
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    Default Re: Current AA Thread

    Why 5 Points in Adrenaline Rush?

    This is what i have : http://www.beetny.com/eq2aa/?102j1a5...55@3155551@111

  6. #6
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    Default Re: Current AA Thread

    Quote Originally Posted by Lavon View Post
    Why 5 Points in Adrenaline Rush?
    with 5 points in it, for me in game, just solo even, it reads as 3279-4536 threat on every hit while adrenaline is up

    its effected by your potency, and hits for probably around the 10-12k range on every hit, i'll take that agro boost while tanking over the 288 damage reduction

    other then that its almost identical...i've been thinking of swapping that 1 point over from blood rage to counterattack after the nerf, havent got around to it though

  7. #7
    Dwarfism
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    Default Re: Current AA Thread

    You only need 1 point to get 15k crit taunts from it, unless they "nerfed" it.

  8. #8
    EGO
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    Default Re: Current AA Thread


  9. #9
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    Default Re: Current AA Thread

    Curious, what is gained by placing more than 4 points in executioners wrath? I see a lot of specs with 8-10 points spent there in the berserker thread.

    It is an OK melee attack with the crit buff that is only good for one hit. Is there something I am missing that berserkers benefit from?

    Thx,
    LC

  10. #10
    Prepare for Trouble!
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    Default Re: Current AA Thread

    Quote Originally Posted by *Hardain* View Post
    You only need 1 point to get 15k crit taunts from it, unless they "nerfed" it.
    It's definitely nerfed. With 1 point in it you only get around 600-1k taunt depending on your potency.
    No amount of class adjustments will ever cure bad player syndrome.

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